示例#1
0
 public void SetArrayData(ShaderProgram shader
                          , ShaderUniformName arrayName
                          , ShaderUniformName dataName
                          , IShaderDataOwner provider
                          , int index)
 {
     foreach (ShaderUniform uni in shader.uniforms)
     {
         if (uni.name == dataName && uni.arrayName == arrayName && uni.arrayIndex == index)
         {
             bool set = provider.SetUniform(shader, uni.location, uni.name);
             if (!set)
             {
                 Logger.LogError(Logger.ErrorState.Critical, "ShaderUniformManager.SetArrayData. Provider does not have "
                                 + GetUniformName(arrayName) + "." + GetUniformName(dataName));
             }
             return;
         }
     }
     Logger.LogError(Logger.ErrorState.Critical, "ShaderUniformManager.SetArrayData. Shader " + shader.programName + " does not use data: "
                     + GetUniformName(arrayName) + "[" + index + "]." + GetUniformName(dataName));
     foreach (ShaderUniform uni in shader.uniforms)
     {
         if (uni.arrayIndex != -1)
         {
             Logger.LogInfo(shader.programName + " uses "
                            + GetUniformName(uni.arrayName) + "[" + uni.arrayIndex + "]." + GetUniformName(uni.name));
         }
     }
 }
示例#2
0
        public bool TrySetData(ShaderProgram shader
                               , ShaderUniformName dataName
                               , IShaderDataOwner provider)
        {
            bool set = false;

            foreach (ShaderUniform uni in shader.uniforms)
            {
                if (uni.name == dataName)
                {
                    set = provider.SetUniform(shader, uni.location, uni.name);
                    if (!set)
                    {
                        Logger.LogError(Logger.ErrorState.Critical, "ShaderUniformManager.SetData. Provider does not have "
                                        + GetUniformName(dataName));
                    }
                    break;
                }
            }
            return(set);
        }