示例#1
0
        public NetworkTcpSession(Packets.TcpPacket tcpSynPacket, NetworkHost clientHost, NetworkHost serverHost, ISessionProtocolFinderFactory protocolFinderFactory)
        {
            if (tcpSynPacket.FlagBits.Synchronize) //It's normal to start the session with a SYN flag
            {
                FiveTuple fiveTuple = new FiveTuple(clientHost, tcpSynPacket.SourcePort, serverHost, tcpSynPacket.DestinationPort, FiveTuple.TransportProtocol.TCP);
                this.flow = new NetworkFlow(fiveTuple, tcpSynPacket.ParentFrame.Timestamp, tcpSynPacket.ParentFrame.Timestamp, 0, 0);
                //this.synPacketTimestamp=tcpSynPacket.ParentFrame.Timestamp;
                //this.clientHost=clientHost;
                //this.serverHost=serverHost;
                //this.clientTcpPort=tcpSynPacket.SourcePort;
                //this.serverTcpPort=tcpSynPacket.DestinationPort;

                this.synPacketReceived    = false;
                this.synAckPacketReceived = false;
                this.finPacketReceived    = false;
                this.clientToServerFinPacketSequenceNumber = UInt32.MaxValue;
                this.serverToClientFinPacketSequenceNumber = UInt32.MaxValue;
                this.sessionEstablished = false;
                this.sessionClosed      = false;

                this.startFrameNumber = tcpSynPacket.ParentFrame.FrameNumber;

                this.clientToServerTcpDataStream = null;
                this.serverToClientTcpDataStream = null;


                this.protocolFinder = protocolFinderFactory.CreateProtocolFinder(this.flow, this.startFrameNumber);
            }
            else
            {
                throw new Exception("SYN flag not set on TCP packet");
            }
        }
        /// <summary>
        /// Creates a truncated TCP session where the initial 3 way handshake is missing
        /// </summary>
        /// <param name="sourceHost"></param>
        /// <param name="destinationHost"></param>
        /// <param name="tcpPacket"></param>
        internal NetworkTcpSession(NetworkHost sourceHost, NetworkHost destinationHost, Packets.TcpPacket tcpPacket, ISessionProtocolFinderFactory protocolFinderFactory)
        {
            //this part is used to create a cropped (truncated) session where the beginning is missing!
            this.synPacketTimestamp   = tcpPacket.ParentFrame.Timestamp;
            this.synPacketReceived    = true;
            this.synAckPacketReceived = true;
            this.finPacketReceived    = false;
            this.sessionEstablished   = false;//I will change this one soon,...
            this.sessionClosed        = false;

            this.startFrameNumber = tcpPacket.ParentFrame.FrameNumber;

            this.clientToServerTcpDataStream = null;
            this.serverToClientTcpDataStream = null;


            //now let's do a qualified guess of who is the server and who is client...

            System.Collections.Generic.List <ApplicationLayerProtocol> serverToClientProtocols = new List <ApplicationLayerProtocol>(TcpPortProtocolFinder.GetProbableApplicationLayerProtocols(tcpPacket.SourcePort, tcpPacket.DestinationPort));
            System.Collections.Generic.List <ApplicationLayerProtocol> clientToServerProtocols = new List <ApplicationLayerProtocol>(TcpPortProtocolFinder.GetProbableApplicationLayerProtocols(tcpPacket.DestinationPort, tcpPacket.SourcePort));
            if (serverToClientProtocols.Count > 0) //server -> client
            {
                this.clientHost    = destinationHost;
                this.serverHost    = sourceHost;
                this.clientTcpPort = tcpPacket.DestinationPort;
                this.serverTcpPort = tcpPacket.SourcePort;
                this.SetEstablished(tcpPacket.AcknowledgmentNumber, tcpPacket.SequenceNumber);
            }
            else if (clientToServerProtocols.Count > 0) //client -> server
            {
                this.clientHost    = sourceHost;
                this.serverHost    = destinationHost;
                this.clientTcpPort = tcpPacket.SourcePort;
                this.serverTcpPort = tcpPacket.DestinationPort;
                this.SetEstablished(tcpPacket.SequenceNumber, tcpPacket.AcknowledgmentNumber);
            }
            else if (tcpPacket.SourcePort < tcpPacket.DestinationPort)//server -> client
            {
                this.clientHost    = destinationHost;
                this.serverHost    = sourceHost;
                this.clientTcpPort = tcpPacket.DestinationPort;
                this.serverTcpPort = tcpPacket.SourcePort;
                this.SetEstablished(tcpPacket.AcknowledgmentNumber, tcpPacket.SequenceNumber);
            }
            else //client -> server
            {
                this.clientHost    = sourceHost;
                this.serverHost    = destinationHost;
                this.clientTcpPort = tcpPacket.SourcePort;
                this.serverTcpPort = tcpPacket.DestinationPort;
                this.SetEstablished(tcpPacket.SequenceNumber, tcpPacket.AcknowledgmentNumber);
            }
            this.protocolFinder = protocolFinderFactory.CreateProtocolFinder(this.clientHost, this.serverHost, this.clientTcpPort, this.serverTcpPort, true, this.startFrameNumber, this.synPacketTimestamp);
        }
示例#3
0
        /// <summary>
        /// Creates a truncated TCP session where the initial 3 way handshake is missing
        /// </summary>
        /// <param name="sourceHost"></param>
        /// <param name="destinationHost"></param>
        /// <param name="tcpPacket"></param>
        public NetworkTcpSession(NetworkHost sourceHost, NetworkHost destinationHost, Packets.TcpPacket tcpPacket, ISessionProtocolFinderFactory protocolFinderFactory, Func <DateTime, string> toCustomTimeZoneStringFunction)
        {
            //this part is used to create a cropped (truncated) session where the beginning is missing!
            //this.synPacketTimestamp=tcpPacket.ParentFrame.Timestamp;
            this.toCustomTimeZoneStringFunction = toCustomTimeZoneStringFunction;
            this.synPacketReceived    = true;
            this.synAckPacketReceived = true;
            this.finPacketReceived    = false;
            this.sessionEstablished   = false;//I will change this one soon,...
            this.sessionClosed        = false;

            this.startFrameNumber = tcpPacket.ParentFrame.FrameNumber;

            this.clientToServerTcpDataStream = null;
            this.serverToClientTcpDataStream = null;


            //now let's do a qualified guess of who is the server and who is client...

            FiveTuple fiveTuple;

            System.Collections.Generic.List <ApplicationLayerProtocol> sourcePortProtocols      = new List <ApplicationLayerProtocol>(TcpPortProtocolFinder.GetProbableApplicationLayerProtocols(tcpPacket.SourcePort, tcpPacket.SourcePort));
            System.Collections.Generic.List <ApplicationLayerProtocol> destinationPortProtocols = new List <ApplicationLayerProtocol>(TcpPortProtocolFinder.GetProbableApplicationLayerProtocols(tcpPacket.DestinationPort, tcpPacket.DestinationPort));
            if (sourcePortProtocols.Count > destinationPortProtocols.Count)  //packet is server -> client
            //this.clientHost=destinationHost;
            //this.serverHost=sourceHost;
            //this.clientTcpPort=tcpPacket.DestinationPort;
            //this.serverTcpPort=tcpPacket.SourcePort;
            {
                fiveTuple = new FiveTuple(destinationHost, tcpPacket.DestinationPort, sourceHost, tcpPacket.SourcePort, FiveTuple.TransportProtocol.TCP);
                this.flow = new NetworkFlow(fiveTuple, tcpPacket.ParentFrame.Timestamp, tcpPacket.ParentFrame.Timestamp, 0, 0);
                this.SetEstablished(tcpPacket.AcknowledgmentNumber, tcpPacket.SequenceNumber);
            }
            else if (destinationPortProtocols.Count > 0)  //packet is client -> server
            //this.clientHost=sourceHost;
            //this.serverHost=destinationHost;
            //this.clientTcpPort=tcpPacket.SourcePort;
            //this.serverTcpPort=tcpPacket.DestinationPort;

            {
                fiveTuple = new FiveTuple(sourceHost, tcpPacket.SourcePort, destinationHost, tcpPacket.DestinationPort, FiveTuple.TransportProtocol.TCP);
                this.flow = new NetworkFlow(fiveTuple, tcpPacket.ParentFrame.Timestamp, tcpPacket.ParentFrame.Timestamp, 0, 0);
                this.SetEstablished(tcpPacket.SequenceNumber, tcpPacket.AcknowledgmentNumber);
            }
            else if (tcpPacket.SourcePort < tcpPacket.DestinationPort)//packet is server -> client
            //this.clientHost=destinationHost;
            //this.serverHost=sourceHost;
            //this.clientTcpPort=tcpPacket.DestinationPort;
            //this.serverTcpPort=tcpPacket.SourcePort;

            {
                fiveTuple = new FiveTuple(destinationHost, tcpPacket.DestinationPort, sourceHost, tcpPacket.SourcePort, FiveTuple.TransportProtocol.TCP);
                this.flow = new NetworkFlow(fiveTuple, tcpPacket.ParentFrame.Timestamp, tcpPacket.ParentFrame.Timestamp, 0, 0);
                this.SetEstablished(tcpPacket.AcknowledgmentNumber, tcpPacket.SequenceNumber);
            }
            else  //packet is client -> server
                  //this.clientHost=sourceHost;
                  //this.serverHost=destinationHost;
                  //this.clientTcpPort=tcpPacket.SourcePort;
                  //this.serverTcpPort=tcpPacket.DestinationPort;

            {
                fiveTuple = new FiveTuple(sourceHost, tcpPacket.SourcePort, destinationHost, tcpPacket.DestinationPort, FiveTuple.TransportProtocol.TCP);
                this.flow = new NetworkFlow(fiveTuple, tcpPacket.ParentFrame.Timestamp, tcpPacket.ParentFrame.Timestamp, 0, 0);
                this.SetEstablished(tcpPacket.SequenceNumber, tcpPacket.AcknowledgmentNumber);
            }

            this.protocolFinder = protocolFinderFactory.CreateProtocolFinder(this.flow, this.startFrameNumber);
        }