public NetworkTcpSession(Packets.TcpPacket tcpSynPacket, NetworkHost clientHost, NetworkHost serverHost, ISessionProtocolFinderFactory protocolFinderFactory) { if (tcpSynPacket.FlagBits.Synchronize) //It's normal to start the session with a SYN flag { FiveTuple fiveTuple = new FiveTuple(clientHost, tcpSynPacket.SourcePort, serverHost, tcpSynPacket.DestinationPort, FiveTuple.TransportProtocol.TCP); this.flow = new NetworkFlow(fiveTuple, tcpSynPacket.ParentFrame.Timestamp, tcpSynPacket.ParentFrame.Timestamp, 0, 0); //this.synPacketTimestamp=tcpSynPacket.ParentFrame.Timestamp; //this.clientHost=clientHost; //this.serverHost=serverHost; //this.clientTcpPort=tcpSynPacket.SourcePort; //this.serverTcpPort=tcpSynPacket.DestinationPort; this.synPacketReceived = false; this.synAckPacketReceived = false; this.finPacketReceived = false; this.clientToServerFinPacketSequenceNumber = UInt32.MaxValue; this.serverToClientFinPacketSequenceNumber = UInt32.MaxValue; this.sessionEstablished = false; this.sessionClosed = false; this.startFrameNumber = tcpSynPacket.ParentFrame.FrameNumber; this.clientToServerTcpDataStream = null; this.serverToClientTcpDataStream = null; this.protocolFinder = protocolFinderFactory.CreateProtocolFinder(this.flow, this.startFrameNumber); } else { throw new Exception("SYN flag not set on TCP packet"); } }
/// <summary> /// Creates a truncated TCP session where the initial 3 way handshake is missing /// </summary> /// <param name="sourceHost"></param> /// <param name="destinationHost"></param> /// <param name="tcpPacket"></param> internal NetworkTcpSession(NetworkHost sourceHost, NetworkHost destinationHost, Packets.TcpPacket tcpPacket, ISessionProtocolFinderFactory protocolFinderFactory) { //this part is used to create a cropped (truncated) session where the beginning is missing! this.synPacketTimestamp = tcpPacket.ParentFrame.Timestamp; this.synPacketReceived = true; this.synAckPacketReceived = true; this.finPacketReceived = false; this.sessionEstablished = false;//I will change this one soon,... this.sessionClosed = false; this.startFrameNumber = tcpPacket.ParentFrame.FrameNumber; this.clientToServerTcpDataStream = null; this.serverToClientTcpDataStream = null; //now let's do a qualified guess of who is the server and who is client... System.Collections.Generic.List <ApplicationLayerProtocol> serverToClientProtocols = new List <ApplicationLayerProtocol>(TcpPortProtocolFinder.GetProbableApplicationLayerProtocols(tcpPacket.SourcePort, tcpPacket.DestinationPort)); System.Collections.Generic.List <ApplicationLayerProtocol> clientToServerProtocols = new List <ApplicationLayerProtocol>(TcpPortProtocolFinder.GetProbableApplicationLayerProtocols(tcpPacket.DestinationPort, tcpPacket.SourcePort)); if (serverToClientProtocols.Count > 0) //server -> client { this.clientHost = destinationHost; this.serverHost = sourceHost; this.clientTcpPort = tcpPacket.DestinationPort; this.serverTcpPort = tcpPacket.SourcePort; this.SetEstablished(tcpPacket.AcknowledgmentNumber, tcpPacket.SequenceNumber); } else if (clientToServerProtocols.Count > 0) //client -> server { this.clientHost = sourceHost; this.serverHost = destinationHost; this.clientTcpPort = tcpPacket.SourcePort; this.serverTcpPort = tcpPacket.DestinationPort; this.SetEstablished(tcpPacket.SequenceNumber, tcpPacket.AcknowledgmentNumber); } else if (tcpPacket.SourcePort < tcpPacket.DestinationPort)//server -> client { this.clientHost = destinationHost; this.serverHost = sourceHost; this.clientTcpPort = tcpPacket.DestinationPort; this.serverTcpPort = tcpPacket.SourcePort; this.SetEstablished(tcpPacket.AcknowledgmentNumber, tcpPacket.SequenceNumber); } else //client -> server { this.clientHost = sourceHost; this.serverHost = destinationHost; this.clientTcpPort = tcpPacket.SourcePort; this.serverTcpPort = tcpPacket.DestinationPort; this.SetEstablished(tcpPacket.SequenceNumber, tcpPacket.AcknowledgmentNumber); } this.protocolFinder = protocolFinderFactory.CreateProtocolFinder(this.clientHost, this.serverHost, this.clientTcpPort, this.serverTcpPort, true, this.startFrameNumber, this.synPacketTimestamp); }
/// <summary> /// Creates a truncated TCP session where the initial 3 way handshake is missing /// </summary> /// <param name="sourceHost"></param> /// <param name="destinationHost"></param> /// <param name="tcpPacket"></param> public NetworkTcpSession(NetworkHost sourceHost, NetworkHost destinationHost, Packets.TcpPacket tcpPacket, ISessionProtocolFinderFactory protocolFinderFactory, Func <DateTime, string> toCustomTimeZoneStringFunction) { //this part is used to create a cropped (truncated) session where the beginning is missing! //this.synPacketTimestamp=tcpPacket.ParentFrame.Timestamp; this.toCustomTimeZoneStringFunction = toCustomTimeZoneStringFunction; this.synPacketReceived = true; this.synAckPacketReceived = true; this.finPacketReceived = false; this.sessionEstablished = false;//I will change this one soon,... this.sessionClosed = false; this.startFrameNumber = tcpPacket.ParentFrame.FrameNumber; this.clientToServerTcpDataStream = null; this.serverToClientTcpDataStream = null; //now let's do a qualified guess of who is the server and who is client... FiveTuple fiveTuple; System.Collections.Generic.List <ApplicationLayerProtocol> sourcePortProtocols = new List <ApplicationLayerProtocol>(TcpPortProtocolFinder.GetProbableApplicationLayerProtocols(tcpPacket.SourcePort, tcpPacket.SourcePort)); System.Collections.Generic.List <ApplicationLayerProtocol> destinationPortProtocols = new List <ApplicationLayerProtocol>(TcpPortProtocolFinder.GetProbableApplicationLayerProtocols(tcpPacket.DestinationPort, tcpPacket.DestinationPort)); if (sourcePortProtocols.Count > destinationPortProtocols.Count) //packet is server -> client //this.clientHost=destinationHost; //this.serverHost=sourceHost; //this.clientTcpPort=tcpPacket.DestinationPort; //this.serverTcpPort=tcpPacket.SourcePort; { fiveTuple = new FiveTuple(destinationHost, tcpPacket.DestinationPort, sourceHost, tcpPacket.SourcePort, FiveTuple.TransportProtocol.TCP); this.flow = new NetworkFlow(fiveTuple, tcpPacket.ParentFrame.Timestamp, tcpPacket.ParentFrame.Timestamp, 0, 0); this.SetEstablished(tcpPacket.AcknowledgmentNumber, tcpPacket.SequenceNumber); } else if (destinationPortProtocols.Count > 0) //packet is client -> server //this.clientHost=sourceHost; //this.serverHost=destinationHost; //this.clientTcpPort=tcpPacket.SourcePort; //this.serverTcpPort=tcpPacket.DestinationPort; { fiveTuple = new FiveTuple(sourceHost, tcpPacket.SourcePort, destinationHost, tcpPacket.DestinationPort, FiveTuple.TransportProtocol.TCP); this.flow = new NetworkFlow(fiveTuple, tcpPacket.ParentFrame.Timestamp, tcpPacket.ParentFrame.Timestamp, 0, 0); this.SetEstablished(tcpPacket.SequenceNumber, tcpPacket.AcknowledgmentNumber); } else if (tcpPacket.SourcePort < tcpPacket.DestinationPort)//packet is server -> client //this.clientHost=destinationHost; //this.serverHost=sourceHost; //this.clientTcpPort=tcpPacket.DestinationPort; //this.serverTcpPort=tcpPacket.SourcePort; { fiveTuple = new FiveTuple(destinationHost, tcpPacket.DestinationPort, sourceHost, tcpPacket.SourcePort, FiveTuple.TransportProtocol.TCP); this.flow = new NetworkFlow(fiveTuple, tcpPacket.ParentFrame.Timestamp, tcpPacket.ParentFrame.Timestamp, 0, 0); this.SetEstablished(tcpPacket.AcknowledgmentNumber, tcpPacket.SequenceNumber); } else //packet is client -> server //this.clientHost=sourceHost; //this.serverHost=destinationHost; //this.clientTcpPort=tcpPacket.SourcePort; //this.serverTcpPort=tcpPacket.DestinationPort; { fiveTuple = new FiveTuple(sourceHost, tcpPacket.SourcePort, destinationHost, tcpPacket.DestinationPort, FiveTuple.TransportProtocol.TCP); this.flow = new NetworkFlow(fiveTuple, tcpPacket.ParentFrame.Timestamp, tcpPacket.ParentFrame.Timestamp, 0, 0); this.SetEstablished(tcpPacket.SequenceNumber, tcpPacket.AcknowledgmentNumber); } this.protocolFinder = protocolFinderFactory.CreateProtocolFinder(this.flow, this.startFrameNumber); }