public override void Start(ICoreAPI api) { base.Start(api); this.Api = api; if (api.World is IClientWorldAccessor) { (api as ICoreClientAPI).Event.RegisterRenderer(this, EnumRenderStage.Before, "mechanicalpowertick"); clientNwChannel = ((ICoreClientAPI)api).Network.RegisterChannel("vsmechnetwork") .RegisterMessageType(typeof(MechNetworkPacket)) .RegisterMessageType(typeof(NetworkRemovedPacket)) .RegisterMessageType(typeof(MechClientRequestPacket)) .SetMessageHandler <MechNetworkPacket>(OnPacket) .SetMessageHandler <NetworkRemovedPacket>(OnNetworkRemovePacket) ; } else { api.World.RegisterGameTickListener(OnServerGameTick, 20); serverNwChannel = ((ICoreServerAPI)api).Network.RegisterChannel("vsmechnetwork") .RegisterMessageType(typeof(MechNetworkPacket)) .RegisterMessageType(typeof(NetworkRemovedPacket)) .RegisterMessageType(typeof(MechClientRequestPacket)) .SetMessageHandler <MechClientRequestPacket>(OnClientRequestPacket) ; } }
/// <summary> /// Side agnostic Start method, called after all mods received a call to StartPre(). /// </summary> /// <param name="api">The main API for the game.</param> public override void Start(ICoreAPI api) { base.Start(api); switch (api.Side) { case EnumAppSide.Server: NetworkEx.Server = ServerChannel = (ApiEx.Server = Sapi = (ICoreServerAPI)api).Network .RegisterChannel(Id) .RegisterMessageType <CompositionDataPacket>() .SetMessageHandler <CompositionDataPacket>(OnIncomingServerDataPacket); break; case EnumAppSide.Client: NetworkEx.Client = ClientChannel = (ApiEx.Client = Capi = (ICoreClientAPI)api).Network .RegisterChannel(Id) .RegisterMessageType <CompositionDataPacket>() .SetMessageHandler <CompositionDataPacket>(OnIncomingClientDataPacket); break; case EnumAppSide.Universal: ApiEx.Universal = api; break; default: throw new ArgumentOutOfRangeException(); } }
public override void Start(ICoreAPI api) { base.Start(api); this.Api = api; this.wireMod = api.ModLoader.GetModSystem <HangingWiresMod>(); if (api.World is IClientWorldAccessor) { //(api as ICoreClientAPI).Event.RegisterRenderer(this, EnumRenderStage.Before, "signalnetworktick"); clientNetworkChannel = ((ICoreClientAPI)api).Network.RegisterChannel("signalnetwork"); //.RegisterMessageType(typeof(MechNetworkPacket)) //.RegisterMessageType(typeof(NetworkRemovedPacket)) //.RegisterMessageType(typeof(MechClientRequestPacket)) //.SetMessageHandler<MechNetworkPacket>(OnPacket) //.SetMessageHandler<NetworkRemovedPacket>(OnNetworkRemovePacket); } else { api.World.RegisterGameTickListener(OnServerGameTick, 20); serverNetworkChannel = ((ICoreServerAPI)api).Network.RegisterChannel("signalnetwork"); //.RegisterMessageType(typeof(MechNetworkPacket)) //.RegisterMessageType(typeof(NetworkRemovedPacket)) //.RegisterMessageType(typeof(MechClientRequestPacket)) //.SetMessageHandler<MechClientRequestPacket>(OnClientRequestPacket); } }
public override void StartServerSide(ICoreServerAPI sapi) { this.sapi = sapi; exportFolderPath = sapi.GetOrCreateDataPath("WorldEdit"); sapi.Permissions.RegisterPrivilege("worldedit", "Ability to use world edit tools"); sapi.RegisterCommand("we", "World edit tools", "[ms|me|mc|mex|clear|mdelete|mfill|imp|impr|blu|brs|brm|ers|range|tool|on|off|undo|redo|sovp|block|...]", CmdEditServer, "worldedit"); sapi.Event.PlayerJoin += OnPlayerJoin; sapi.Event.PlayerSwitchGameMode += OnSwitchedGameMode; sapi.Event.BreakBlock += OnBreakBlock; sapi.Event.DidPlaceBlock += OnDidBuildBlock; sapi.Event.SaveGameLoaded += OnLoad; sapi.Event.GameWorldSave += OnSave; serverChannel = sapi.Network.RegisterChannel("worldedit") .RegisterMessageType(typeof(RequestWorkSpacePacket)) .RegisterMessageType(typeof(WorldEditWorkspace)) .RegisterMessageType(typeof(ChangePlayerModePacket)) .RegisterMessageType(typeof(CopyToClipboardPacket)) .RegisterMessageType(typeof(SchematicJsonPacket)) .SetMessageHandler <RequestWorkSpacePacket>(OnRequestWorkSpaceMessage) .SetMessageHandler <ChangePlayerModePacket>(OnChangePlayerModeMessage) .SetMessageHandler <SchematicJsonPacket>(OnReceivedSchematic) ; }
public ServerSkinNetwork(ICoreServerAPI api) { this.sapi = api; this.serverNetworkChannel = api.Network.RegisterChannel("playerskins"); this.serverNetworkChannel.RegisterMessageType(typeof(SkinChange)); this.serverNetworkChannel.SetMessageHandler <SkinChange>(SaveSkin); }
public override void StartServerSide(ICoreServerAPI api) { api.Event.ServerRunPhase(EnumServerRunPhase.LoadGamePre, addReinforcementBehavior); serverChannel = api.Network .RegisterChannel("blockreinforcement") .RegisterMessageType(typeof(ChunkReinforcementData)) ; }
public override void StartServerSide(ICoreServerAPI api) { sapi = api; sChannel = sapi.Network.RegisterChannel("sortchannel") .RegisterMessageType(typeof(SortMessage)) .RegisterMessageType(typeof(SortResponse)) .SetMessageHandler <SortResponse>(OnClientMessage); }
public override void StartServerSide(ICoreServerAPI api) { serverApi = api; serverChannel = api.Network.RegisterChannel("networkapitest") .RegisterMessageType(typeof(SyncSeedBagContentsMessage)) .SetMessageHandler <SyncSeedBagContentsMessage>(OnClientMessage) ; }
public override void StartServerSide(ICoreServerAPI api) { api.RegisterCommand("errorreporter", "Toggles on/off the error reporting dialog on startup", "[on|off]", OnCmdErrRep, Privilege.controlserver); serverChannel = api.Network.RegisterChannel("errorreporter") .RegisterMessageType(typeof(ServerLogEntries)) ; api.Event.PlayerJoin += OnPlrJoin; }
/// <summary> /// Initializes the server side channel. Must be called at startup if SynchronizedBusSystem is disabled. /// </summary> /// <param name="sapi">The Server API</param> public static void StartServerSide(ICoreServerAPI sapi) { api = sapi; if (serverChannel == null) { serverChannel = sapi.Network.RegisterChannel("synchronizedbus") .RegisterMessageType <SynchronizedEvent>() .SetMessageHandler <SynchronizedEvent>((_, packet) => OnPacket(packet)); } }
public override void StartServerSide(ICoreServerAPI api) { serverAPI = api; serverAPI.Event.PlayerJoin += OnPlayerJoinServer; serverChannel = api.Network.RegisterChannel("networksit") .RegisterMessageType(typeof(NetworkAnimationSit)) .SetMessageHandler <NetworkAnimationSit>(OnClientMessage) ; ; }
public override void StartServerSide(ICoreServerAPI api) { this.sapi = api; serverChannel = api.Network.RegisterChannel("lootrandomizer") .RegisterMessageType(typeof(SaveLootRandomizerAttributes)) .RegisterMessageType(typeof(SaveStackRandomizerAttributes)) .SetMessageHandler <SaveLootRandomizerAttributes>(OnLootRndMsg) .SetMessageHandler <SaveStackRandomizerAttributes>(OnStackRndMsg); ; }
public override void StartServerSide(ICoreServerAPI api) { serverApi = api; serverChannel = api.Network.RegisterChannel("networkapitest") .RegisterMessageType(typeof(NetworkApiTestMessage)) .RegisterMessageType(typeof(NetworkApiTestResponse)) .SetMessageHandler <NetworkApiTestResponse>(OnClientMessage) ; api.RegisterCommand("nwtest", "Send a test network message", "", OnNwTestCmd, Privilege.controlserver); }
public override void StartServerSide(ICoreServerAPI api) { this.sapi = api; serverChannel = api.Network.RegisterChannel("weather") .RegisterMessageType(typeof(WeatherState)) ; sapi.Event.RegisterGameTickListener(OnServerGameTick, 200); sapi.Event.GameWorldSave += OnSaveGameSaving; sapi.Event.SaveGameLoaded += Event_SaveGameLoaded; }
public override void StartServerSide(ICoreServerAPI api) { base.StartServerSide(api); this.api = api; this.sapi = api; api.Event.RegisterGameTickListener(ServerSlowTick, 200); api.Event.ServerRunPhase(EnumServerRunPhase.Shutdown, OnServerShutDown); api.Event.RegisterGameTickListener(FastTick, 20); serverChannel = api.Network.RegisterChannel("sleeping") .RegisterMessageType(typeof(NetworksMessageAllSleepMode)) ; }
public override void StartServerSide(ICoreServerAPI api) { base.StartServerSide(api); sapi = api; api.Event.SaveGameLoaded += Event_SaveGameLoaded; api.Event.GameWorldSave += Event_GameWorldSave; api.Event.PlayerJoin += Event_PlayerJoin; api.Event.RegisterGameTickListener(OnServerTick100ms, 101); api.Event.RegisterGameTickListener(OnServerTick3s, 2999); api.RegisterCommand("rifttest", "", "", onCmdRiftTest); schannel = sapi.Network.GetChannel("rifts"); }
public override void StartServerSide(ICoreServerAPI api) { this.sapi = api; api.Event.SaveGameLoaded += OnLoadGame; api.Event.GameWorldSave += OnSaveGame; api.Event.RegisterEventBusListener(OnConfigEventServer, 0.5, "configTeleporter"); serverChannel = api.Network.RegisterChannel("tpManager") .RegisterMessageType(typeof(TpLocations)) .RegisterMessageType(typeof(TeleporterLocation)) .SetMessageHandler <TeleporterLocation>(OnSetLocationReceived) ; }
public override void StartServerSide(ICoreServerAPI sapi) { sapi.Event.ServerRunPhase(EnumServerRunPhase.RunGame, OnLoaded); sapi.Event.ServerRunPhase(EnumServerRunPhase.Shutdown, () => IsShuttingDown = true); serverChannel = sapi.Network.RegisterChannel("worldmap") .RegisterMessageType(typeof(MapLayerUpdate)) .RegisterMessageType(typeof(OnViewChangedPacket)) .RegisterMessageType(typeof(OnMapToggle)) .SetMessageHandler <OnMapToggle>(OnMapToggledServer) .SetMessageHandler <OnViewChangedPacket>(OnViewChangedServer) .SetMessageHandler <MapLayerUpdate>(OnMapLayerDataReceivedServer) ; }
public override void StartServerSide(ICoreServerAPI api) { this.sapi = api; LoadConfigs(); serverChannel = api.Network.GetChannel("weather"); sapi.Event.RegisterGameTickListener(OnServerGameTick, 200); sapi.Event.GameWorldSave += OnSaveGameSaving; sapi.Event.SaveGameLoaded += Event_SaveGameLoaded; sapi.Event.OnGetClimate += Event_OnGetClimate; sapi.Event.PlayerJoin += Event_PlayerJoin; snowSimSnowAccu = new WeatherSimulationSnowAccum(sapi, this); }
public override void StartServerSide(ICoreServerAPI api) { this.sapi = api; api.Event.PlayerJoin += OnPlayerJoin; api.Event.SaveGameLoaded += OnSaveGameLoaded; api.Event.GameWorldSave += OnGameGettingSaved; serverChannel = api.Network.RegisterChannel("journal") .RegisterMessageType(typeof(JournalEntry)) .RegisterMessageType(typeof(Journal)) .RegisterMessageType(typeof(JournalPiecce)) ; api.Event.RegisterEventBusListener(OnLoreDiscovery, 0.5, "loreDiscovery"); }
/// <summary> Initialize the handler </summary> public void Initialize() { Sapi.RegisterEntityBehaviorClass("allomancy", typeof(EntityBehaviorAllomancy)); Channel = Sapi.Network.RegisterChannel(MistModSystem.MOD_ID) .RegisterMessageType(typeof(BurnMessage)) .RegisterMessageType(typeof(SelectedMetalMessage)) .RegisterMessageType(typeof(ReplaceAlloHelperEntity)); Channel.SetMessageHandler <BurnMessage>(OnBurnMetalMessage); Channel.SetMessageHandler <SelectedMetalMessage>(OnSelectedMetalMessage); Sapi.Event.PlayerJoin += OnPlayerJoin; Sapi.Event.PlayerRespawn += OnPlayerRespawn; Sapi.Event.OnEntitySpawn += OnEntitySpawn; }
public override void StartServerSide(ICoreServerAPI api) { sapi = api; api.Event.SaveGameLoaded += OnLoadGame; api.Event.GameWorldSave += OnSaveGame; api.Event.PlayerJoin += PushTeleports; serverChannel = api.Network .RegisterChannel("tpnet") .RegisterMessageType(typeof(ForTeleportingData)) .RegisterMessageType(typeof(TeleportMsg)) .SetMessageHandler <ForTeleportingData>(OnTeleport) .SetMessageHandler <TeleportMsg>(OnServerReceiveTeleportMsg) ; }
public override void StartServerSide(ICoreServerAPI api) { this.api = api; api.Event.RegisterGameTickListener(OnServerTick, 20); api.RegisterCommand("slomo", "", "", OnCmdSlomoToggleServer, Privilege.controlserver); api.RegisterCommand("glitch", "", "", OnCmdGlitchToggle, Privilege.controlserver); api.RegisterCommand("rain", "", "", OnCmdRainToggle, Privilege.controlserver); serverChannel = api.Network.RegisterChannel("gameeffects") .RegisterMessageType(typeof(GameEffectsPacket)) ; }
public override void StartServerSide(ICoreServerAPI api) { api.Event.ServerRunPhase(EnumServerRunPhase.ModsAndConfigReady, addReinforcementBehavior); api.Event.SaveGameLoaded += Event_SaveGameLoaded; api.Event.GameWorldSave += Event_GameWorldSave; api.Event.PlayerJoin += Event_PlayerJoin; serverChannel = api.Network .RegisterChannel("blockreinforcement") .RegisterMessageType(typeof(ChunkReinforcementData)) .RegisterMessageType(typeof(PrivGrantsData)) ; api.RegisterCommand("bre", "Block reinforcement privilege management", "[grant|revoke|grantgroup|revokegroup] [playername/groupname] [use or all]", onCmd, Privilege.chat); api.Permissions.RegisterPrivilege("denybreakreinforced", "Deny the ability to break reinforced blocks", false); }
public override void StartServerSide(ICoreServerAPI api) { this.sapi = api; api.Event.SaveGameLoaded += OnLoadGame; api.Event.GameWorldSave += OnSaveGame; api.Event.RegisterEventBusListener(OnConfigEventServer, 0.5, "configTeleporter"); api.RegisterCommand("settlpos", "Set translocator target teleport position of currently looked at translocator", "[position]", onSetTlPos, Privilege.setspawn); serverChannel = api.Network.RegisterChannel("tpManager") .RegisterMessageType(typeof(TpLocations)) .RegisterMessageType(typeof(TeleporterLocation)) .RegisterMessageType(typeof(DidTeleport)) .SetMessageHandler <TeleporterLocation>(OnSetLocationReceived) ; }
public override void StartServerSide(ICoreServerAPI api) { this.sapi = api; api.Event.PlayerJoin += OnPlayerJoin; api.Event.SaveGameLoaded += OnSaveGameLoaded; api.Event.GameWorldSave += OnGameGettingSaved; serverChannel = api.Network.RegisterChannel("journal") .RegisterMessageType(typeof(JournalEntry)) .RegisterMessageType(typeof(Journal)) .RegisterMessageType(typeof(JournalChapter)) ; api.Event.RegisterEventBusListener(OnLoreDiscovery, 0.5, "loreDiscovery"); //api.RegisterCommand("alllore", "", "", onCmdAllLore, Privilege.controlserver); }
public override void StartPre(ICoreAPI api) { api.RegisterItemClass("ItemCage", typeof(ItemCage)); api.RegisterEntity("EntityThrownCage", typeof(EntityThrownCage)); if (api.Side == EnumAppSide.Client) { (api as ICoreClientAPI).Network .RegisterChannel(ConstantsCore.ModId) .RegisterMessageType <Dictionary <AssetLocation, List <CaptureEntity> > >() .SetMessageHandler <Dictionary <AssetLocation, List <CaptureEntity> > >(OnReceiveAllBaits); } else { serverChannel = (api as ICoreServerAPI).Network .RegisterChannel(ConstantsCore.ModId) .RegisterMessageType <Dictionary <AssetLocation, List <CaptureEntity> > >(); } }
public override void StartServerSide(ICoreServerAPI api) { this.sapi = api; serverChannel = api.Network.RegisterChannel("weather") .RegisterMessageType(typeof(WeatherState)) ; sapi.RegisterCommand("weather", "Show current weather info", "", cmdWeatherServer, Privilege.controlserver); sapi.Event.RegisterGameTickListener(OnGameTick, 50); sapi.Event.SaveGameLoaded += OnSaveGameLoaded; sapi.Event.GameWorldSave += OnSaveGameSaving; api.Event.PlayerJoin += OnPlayerJoin; this.cloudRenderer = new CloudRendererDummy(); }
public override void StartServerSide(ICoreServerAPI Api) { this.sapi = Api; sChannel = Api.Network.RegisterChannel("iwcr").RegisterMessageType <IWCSPacket>().SetMessageHandler <IWCSPacket>((a, b) => { if (b.DataType == EnumDataType.Action) { if (a?.CurrentBlockSelection?.Position == null) { return; } if (Api.World.Claims.TryAccess(a, a.CurrentBlockSelection.Position, EnumBlockAccessFlags.BuildOrBreak)) { OnPlayerInteract(a, a.CurrentBlockSelection); } } }); Api.Event.SaveGameLoaded += OnSaveGameLoaded; Api.Event.PlayerJoin += SendCraftingRecipes; }
public override void Start(ICoreAPI api) { base.Start(api); this.api = api; if (api.World is IClientWorldAccessor) { clientChannel = ((ICoreClientAPI)api).Network.RegisterChannel("hangingwires") .RegisterMessageType(typeof(HangingWiresData)) .RegisterMessageType(typeof(AddConnectionPacket)) .SetMessageHandler <HangingWiresData>(onDataFromServer); } else { serverChannel = ((ICoreServerAPI)api).Network.RegisterChannel("hangingwires") .RegisterMessageType(typeof(HangingWiresData)) .RegisterMessageType(typeof(AddConnectionPacket)) .SetMessageHandler <AddConnectionPacket>(OnAddConnectionFromClient); } }