示例#1
0
 /// <summary>
 /// Called when the server exits
 /// </summary>
 /// <param name="console">The server GUI - provides access to the underlying server process</param>
 public void OnExit(IServerConsole console)
 {
     foreach (IPlugin plugin in Enabled)
     {
         try
         {
             plugin.OnExit(console);
         }
         catch (Exception ex)
         {
             console.DisplayLine($"Error in method OnExit for plugin {plugin.Name}: {ex}", red);
         }
     }
 }
示例#2
0
 /// <summary>
 /// Called when a player disconnects from the server
 /// </summary>
 /// <param name="console">The server GUI - provides access to the underlying server process</param>
 /// <param name="message">The disconnection message</param>
 public void OnPlayerDisconnect(IServerConsole console, ServerConnectionMessage message)
 {
     foreach (IPlugin plugin in Enabled)
     {
         try
         {
             plugin.OnPlayerDisconnect(console, message);
         }
         catch (Exception ex)
         {
             console.DisplayLine($"Error in method OnPlayerDisconnect for plugin {plugin.Name}: {ex}", red);
         }
     }
 }
示例#3
0
        private async void PostWebhookMessage(DiscordWebhookMessage message, IServerConsole console)
        {
            if (config.WebhookUrl == null)
            {
                return;
            }

            try
            {
                await client.PostAsync(config.WebhookUrl, new StringContent(message.ToString(), Encoding.UTF8, "application/json"));
            }
            catch (Exception ex)
            {
                console.DisplayLine($"[Discord Webhook] Error sending webhook message: {ex}", Color.Red);
            }
        }