public override void Write(ISerializerStream stream) { base.Write(stream); stream.SerializeString("WavesState", this.WavesState.Name);; stream.SerializeInt("WaveKills", this.WaveKills); stream.SerializeInt("KillsToNextWave", this.KillsToNextWave); stream.SerializeInt("CurrentWave", this.CurrentWave); stream.SerializeInt("SpawnWaitSeconds", this.SpawnWaitSeconds); stream.SerializeInt("EnemiesSpawned", this.EnemiesSpawned); }
public override void Write(ISerializerStream stream) { base.Write(stream); if (stream.DeepSerialize) { stream.SerializeObject("CurrentPlayer", this.CurrentPlayer); } stream.SerializeInt("Score", this.Score); stream.SerializeInt("Kills", this.Kills); stream.SerializeString("String1", this.String1); if (stream.DeepSerialize) { stream.SerializeArray("Enemies", this.Enemies); } }
public override void Write(ISerializerStream stream) { base.Write(stream); stream.SerializeInt("Point", this.Point); stream.SerializeFloat("AddTime", this.AddTime); stream.SerializeFloat("Expire", this.Expire); }
public override void Write(ISerializerStream stream) { base.Write(stream); stream.SerializeInt("ActerId", this.ActerId); stream.SerializeBool("Ready", this.Ready); stream.SerializeBool("IsLocal", this.IsLocal); }
public override void Write(ISerializerStream stream) { base.Write(stream); stream.SerializeInt("CurrentWeaponIndex", this.CurrentWeaponIndex); if (stream.DeepSerialize) { stream.SerializeArray("Weapons", this.Weapons); } }
public override void Write(ISerializerStream stream) { base.Write(stream); stream.SerializeInt("State", (int)this.State);; if (stream.DeepSerialize) { stream.SerializeObject("TodoItem", this.TodoItem); } ; stream.SerializeString("OriginContent", this.OriginContent); }
public override void Write(ISerializerStream stream) { base.Write(stream); stream.SerializeBool("IsMoving", this.IsMoving); stream.SerializeString("MovementStateMachine", this.MovementStateMachine.Name);; stream.SerializeBool("FiringCommand", this.FiringCommand); stream.SerializeString("FireStateMachine", this.FireStateMachine.Name);; stream.SerializeBool("FireTimeOutElapsed", this.FireTimeOutElapsed); stream.SerializeBool("ShouldFire", this.ShouldFire); stream.SerializeInt("AsteroidsDestroyed", this.AsteroidsDestroyed); if (stream.DeepSerialize) { stream.SerializeObject("Weapon", this.Weapon); } stream.SerializeBool("IsAlive", this.IsAlive); stream.SerializeFloat("MovementSpeed", this.MovementSpeed); }
public override void Write(ISerializerStream stream) { base.Write(stream); stream.SerializeInt("ZoomIndex", this.ZoomIndex); stream.SerializeInt("MaxZooms", this.MaxZooms); stream.SerializeInt("WeaponType", (int)this.WeaponType); stream.SerializeFloat("ReloadTime", this.ReloadTime); stream.SerializeInt("RoundSize", this.RoundSize); stream.SerializeInt("MinSpread", this.MinSpread); stream.SerializeInt("BurstSize", this.BurstSize); stream.SerializeFloat("RecoilSpeed", this.RecoilSpeed); stream.SerializeFloat("FireSpeed", this.FireSpeed); stream.SerializeFloat("BurstSpeed", this.BurstSpeed); stream.SerializeFloat("SpreadMultiplier", this.SpreadMultiplier); stream.SerializeString("State", this.State.Name);; stream.SerializeInt("Ammo", this.Ammo); }
public override void Write(ISerializerStream stream) { base.Write(stream); stream.SerializeString("TodoContent", this.TodoContent); stream.SerializeInt("PageType", (int)this.PageType);; if (stream.DeepSerialize) { stream.SerializeObject("TodoEditor", this.TodoEditor); } ; if (stream.DeepSerialize) { stream.SerializeObject("EventMask", this.EventMask); } ; if (stream.DeepSerialize) { stream.SerializeArray("TodoItems", this.TodoItems); } }
public override void Write(ISerializerStream stream) { base.Write(stream); stream.SerializeFloat("TimeLimit", this.TimeLimit); stream.SerializeInt("Score", this.Score); }
public override void Write(ISerializerStream stream) { base.Write(stream); stream.SerializeInt("MovementIntention", (int)this.MovementIntention); stream.SerializeString("MovementState", this.MovementState.Name);; stream.SerializeInt("JumpIntention", (int)this.JumpIntention); stream.SerializeString("JumpState", this.JumpState.Name);; stream.SerializeBool("IsOnTheGround", this.IsOnTheGround); stream.SerializeBool("JumpLocked", this.JumpLocked); stream.SerializeInt("JumpsPerformed", this.JumpsPerformed); stream.SerializeInt("CoinsCollected", this.CoinsCollected); stream.SerializeBool("IsAlive", this.IsAlive); stream.SerializeBool("IsInvulnarable", this.IsInvulnarable); stream.SerializeInt("Lives", this.Lives); }
public override void Write(ISerializerStream stream) { base.Write(stream); stream.SerializeInt("AuthorizationState", (int)this.AuthorizationState);; }
public override void Write(ISerializerStream stream) { base.Write(stream); stream.SerializeString("InGameState", this.InGameState.Name);; stream.SerializeInt("IdleAnimalsCount", this.IdleAnimalsCount); stream.SerializeInt("NullAnimalsCount", this.NullAnimalsCount); stream.SerializeBool("IsDropping", this.IsDropping); if (stream.DeepSerialize) stream.SerializeArray("AnimalCollections", this.AnimalCollections); }
public override void Write(ISerializerStream stream) { base.Write(stream); stream.SerializeInt("AuthorizationState", (int)this.AuthorizationState);; stream.SerializeString("Username", this.Username); }
public override void Write(ISerializerStream stream) { base.Write(stream); stream.SerializeFloat("Health", this.Health); stream.SerializeFloat("Max_Health", this.Max_Health); stream.SerializeInt("AttackSpeed", this.AttackSpeed); stream.SerializeInt("Movement", (int)this.Movement);; stream.SerializeInt("Power", this.Power); stream.SerializeBool("isAttack", this.isAttack); stream.SerializeInt("Action", (int)this.Action);; stream.SerializeInt("MAXROUNDS", this.MAXROUNDS); stream.SerializeFloat("Physique", this.Physique); stream.SerializeInt("HitPoint", this.HitPoint); stream.SerializeInt("WeaponProficieny", this.WeaponProficieny); stream.SerializeFloat("Dodge", this.Dodge); stream.SerializeFloat("Hurt", this.Hurt); stream.SerializeFloat("Dead", this.Dead); stream.SerializeInt("InitialMorale", this.InitialMorale); stream.SerializeInt("Prestige", this.Prestige); stream.SerializeBool("DEBUG", this.DEBUG); stream.SerializeInt("counter", this.counter); stream.SerializeInt("Counter", this.Counter); stream.SerializeInt("UpdatePerRound", this.UpdatePerRound); stream.SerializeInt("ElementsPerSecond", this.ElementsPerSecond); stream.SerializeInt("WarTimeLimitInSecond", this.WarTimeLimitInSecond); stream.SerializeFloat("starttime", this.starttime); stream.SerializeBool("TimeStarted", this.TimeStarted); stream.SerializeInt("WeaponProficiency", this.WeaponProficiency); stream.SerializeInt("moraleStandard", this.moraleStandard); if (stream.DeepSerialize) stream.SerializeObject("Opponent", this.Opponent);; stream.SerializeInt("BattleState", (int)this.BattleState);; stream.SerializeInt("Career", (int)this.Career);; stream.SerializeBool("Moving", this.Moving); stream.SerializeInt("Sense", (int)this.Sense);; }
public override void Write(ISerializerStream stream) { base.Write(stream); stream.SerializeInt("PageMode", (int)this.PageMode);; }
public override void Write(ISerializerStream stream) { base.Write(stream); stream.SerializeInt("GameState", (int)this.GameState);; stream.SerializeString("HexGridMatching", this.HexGridMatching); stream.SerializeInt("SoldierCount", this.SoldierCount); stream.SerializeInt("EnemyCount", this.EnemyCount); if (stream.DeepSerialize) stream.SerializeArray("Soldier", this.Soldier); if (stream.DeepSerialize) stream.SerializeArray("Enemy", this.Enemy); if (stream.DeepSerialize) stream.SerializeArray("Memebers", this.Memebers); }
public override void Write(ISerializerStream stream) { base.Write(stream); stream.SerializeInt("SoldierState", (int)this.SoldierState);; }
public override void Write(ISerializerStream stream) { base.Write(stream); stream.SerializeVector3("Position", this.Position); stream.SerializeInt("Health", this.Health); }
public override void Write(ISerializerStream stream) { base.Write(stream); stream.SerializeInt("AnimalType", (int)this.AnimalType);; stream.SerializeInt("SameCount", this.SameCount); stream.SerializeBool("needDestroy", this.needDestroy); stream.SerializeString("AnimalState", this.AnimalState.Name);; }
public override void Write(ISerializerStream stream) { base.Write(stream); stream.SerializeBool("IsMoving", this.IsMoving); stream.SerializeString("MovementStateMachine", this.MovementStateMachine.Name);; stream.SerializeBool("FiringCommand", this.FiringCommand); stream.SerializeString("FireStateMachine", this.FireStateMachine.Name);; stream.SerializeBool("FireTimeOutElapsed", this.FireTimeOutElapsed); stream.SerializeBool("ShouldFire", this.ShouldFire); stream.SerializeInt("AsteroidsDestroyed", this.AsteroidsDestroyed); if (stream.DeepSerialize) stream.SerializeObject("Weapon", this.Weapon); stream.SerializeBool("IsAlive", this.IsAlive); stream.SerializeFloat("MovementSpeed", this.MovementSpeed); }