/// <inheritdoc /> public int Serialize(TValue value, byte[] buffer, ref int index) { ISerializerContracts.Serialize(this, value, buffer, index); T1 part1; T2 part2; T3 part3; T4 part4; T5 part5; T6 part6; T7 part7; T8 part8; this.DecomposeValue( value, out part1, out part2, out part3, out part4, out part5, out part6, out part7, out part8); return(this.serialzierT1.Serialize(part1, buffer, ref index) + this.serialzierT2.Serialize(part2, buffer, ref index) + this.serialzierT3.Serialize(part3, buffer, ref index) + this.serialzierT4.Serialize(part4, buffer, ref index) + this.serialzierT5.Serialize(part5, buffer, ref index) + this.serialzierT6.Serialize(part6, buffer, ref index) + this.serialzierT7.Serialize(part7, buffer, ref index) + this.serialzierT8.Serialize(part8, buffer, ref index)); }
/// <inheritdoc /> public int Serialize(int value, byte[] buffer, ref int index) { ISerializerContracts.Serialize(this, value, buffer, index); this.converter.CopyBytes(value, buffer, ref index); return(this.SerializedLength); }
/// <inheritdoc /> public int Serialize(TValue value, Action <byte> writeByte) { ISerializerContracts.Serialize(value, writeByte); T1 part1; T2 part2; T3 part3; T4 part4; T5 part5; T6 part6; T7 part7; T8 part8; this.DecomposeValue( value, out part1, out part2, out part3, out part4, out part5, out part6, out part7, out part8); return(this.serialzierT1.Serialize(part1, writeByte) + this.serialzierT2.Serialize(part2, writeByte) + this.serialzierT3.Serialize(part3, writeByte) + this.serialzierT4.Serialize(part4, writeByte) + this.serialzierT5.Serialize(part5, writeByte) + this.serialzierT6.Serialize(part6, writeByte) + this.serialzierT7.Serialize(part7, writeByte) + this.serialzierT8.Serialize(part8, writeByte)); }
/// <inheritdoc /> public int Serialize(int value, Action <byte> writeByte) { ISerializerContracts.Serialize(value, writeByte); this.converter.WriteBytes(value, writeByte); return(this.SerializedLength); }
/// <inheritdoc /> public int Serialize(T value, byte[] buffer, ref int index) { ISerializerContracts.Serialize(this, value, buffer, index); Contracts.Requires.That(value.Equals(this.ConstantValue)); return(this.SerializedLength); }
/// <inheritdoc /> public int Serialize(T value, Action <byte> writeByte) { ISerializerContracts.Serialize(value, writeByte); Contracts.Requires.That(value.Equals(this.ConstantValue)); return(this.SerializedLength); }
/// <inheritdoc /> public int Serialize(TValue value, Action <byte> writeByte) { ISerializerContracts.Serialize(value, writeByte); return(this.keySerializer.Serialize(value.Key, writeByte) + this.serializers[value.Key].Serialize(value, writeByte)); }
/// <inheritdoc /> public int Serialize(TValue value, byte[] buffer, ref int index) { ISerializerContracts.Serialize(this, value, buffer, index); return(this.keySerializer.Serialize(value.Key, buffer, ref index) + this.serializers[value.Key].Serialize(value, buffer, ref index)); }
/// <inheritdoc /> public int Serialize(TValue value, Action <byte> writeByte) { ISerializerContracts.Serialize(value, writeByte); T part = this.DecomposeValue(value); return(this.serialzier.Serialize(part, writeByte)); }
/// <inheritdoc /> public int Serialize(TValue value, byte[] buffer, ref int index) { ISerializerContracts.Serialize(this, value, buffer, index); T part = this.DecomposeValue(value); return(this.serialzier.Serialize(part, buffer, ref index)); }
/// <inheritdoc /> public int Serialize(TEnumerable value, Action <byte> writeByte) { ISerializerContracts.Serialize(value, writeByte); int serializedLength = this.CountSerializer.Serialize(this.GetCount(value), writeByte); return(SerializeEnumerable.SerializeValues(this.ValueSerializer, value, writeByte) + serializedLength); }
/// <inheritdoc /> public int Serialize(TEnumerable value, byte[] buffer, ref int index) { ISerializerContracts.Serialize(this, value, buffer, index); int originalArrayIndex = index; this.CountSerializer.Serialize(this.GetCount(value), buffer, ref index); SerializeEnumerable.SerializeValues(this.ValueSerializer, value, buffer, ref index); return(index - originalArrayIndex); }
/// <inheritdoc /> public int Serialize(TValue value, Action <byte> writeByte) { ISerializerContracts.Serialize(value, writeByte); T1 part1; T2 part2; this.DecomposeValue(value, out part1, out part2); return(this.serialzierT1.Serialize(part1, writeByte) + this.serialzierT2.Serialize(part2, writeByte)); }
/// <inheritdoc /> public int Serialize(TValue value, byte[] buffer, ref int index) { ISerializerContracts.Serialize(this, value, buffer, index); T1 part1; T2 part2; this.DecomposeValue(value, out part1, out part2); return(this.serialzierT1.Serialize(part1, buffer, ref index) + this.serialzierT2.Serialize(part2, buffer, ref index)); }
/// <inheritdoc /> public int Serialize(TIndexable value, Action <byte> writeByte) { ISerializerContracts.Serialize(value, writeByte); this.AdditionalSerializeContracts(value); int serializedLength = 0; TIndex lowerBounds = this.GetLowerBounds(value); TIndex dimensions = this.GetDimensions(value); serializedLength += this.LowerBoundsSerializer.Serialize(lowerBounds, writeByte); serializedLength += this.DimensionsSerializer.Serialize(dimensions, writeByte); serializedLength += this.SerializeValues(value, lowerBounds, dimensions, writeByte); return(serializedLength); }
/// <inheritdoc /> public int Serialize(TIndexable value, byte[] buffer, ref int index) { ISerializerContracts.Serialize(this, value, buffer, index); this.AdditionalSerializeContracts(value); int originalArrayIndex = index; TIndex lowerBounds = this.GetLowerBounds(value); TIndex dimensions = this.GetDimensions(value); this.LowerBoundsSerializer.Serialize(lowerBounds, buffer, ref index); this.DimensionsSerializer.Serialize(dimensions, buffer, ref index); this.SerializeValues(value, lowerBounds, dimensions, buffer, ref index); return(index - originalArrayIndex); }
/// <inheritdoc /> public int Serialize(SkyIslandMapChunkResources value, Action<byte> writeByte) { ISerializerContracts.Serialize(value, writeByte); return this.serializer.Serialize(value.Maps, writeByte); }
/// <inheritdoc /> public int Serialize(SkyIslandMapChunkResources value, byte[] buffer, ref int index) { ISerializerContracts.Serialize(this, value, buffer, index); return this.serializer.Serialize(value.Maps, buffer, ref index); }
/// <inheritdoc /> public int Serialize(VoxelGridChunkResources value, Action <byte> writeByte) { ISerializerContracts.Serialize(value, writeByte); return(this.serializer.Serialize(value.Voxels, writeByte)); }
/// <inheritdoc /> public int Serialize(VoxelGridChunkResources value, byte[] buffer, ref int index) { ISerializerContracts.Serialize(this, value, buffer, index); return(this.serializer.Serialize(value.Voxels, buffer, ref index)); }
/// <inheritdoc /> public int Serialize(TValue value, byte[] buffer, ref int index) { ISerializerContracts.Serialize(this, value, buffer, index); return(this.serializer.Serialize(this.converter.Convert(value), buffer, ref index)); }
/// <inheritdoc /> public int Serialize(TValue value, Action <byte> writeByte) { ISerializerContracts.Serialize(value, writeByte); return(this.serializer.Serialize(this.converter.Convert(value), writeByte)); }