public unsafe override void Unity_NamedSerialize(int depth) { ISerializedNamedStateWriter arg_1F_0 = SerializedNamedStateWriter.Instance; int arg_1F_1 = this.mSize; byte[] var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; int var_0_cp_1 = 0; arg_1F_0.WriteInt32(arg_1F_1, &var_0_cp_0[var_0_cp_1] + 1659); SerializedNamedStateWriter.Instance.WriteInt32(this.mBase, &var_0_cp_0[var_0_cp_1] + 2092); SerializedNamedStateWriter.Instance.WriteInt32(this.mWidth, &var_0_cp_0[var_0_cp_1] + 2098); SerializedNamedStateWriter.Instance.WriteInt32(this.mHeight, &var_0_cp_0[var_0_cp_1] + 2105); SerializedNamedStateWriter.Instance.WriteString(this.mSpriteName, &var_0_cp_0[var_0_cp_1] + 2113); if (depth <= 7) { if (this.mSaved == null) { SerializedNamedStateWriter.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 2125, 0); SerializedNamedStateWriter.Instance.EndMetaGroup(); } else { SerializedNamedStateWriter.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 2125, this.mSaved.Count); for (int i = 0; i < this.mSaved.Count; i++) { BMGlyph arg_10A_0 = (this.mSaved[i] != null) ? this.mSaved[i] : new BMGlyph(); SerializedNamedStateWriter.Instance.BeginMetaGroup((IntPtr)0); arg_10A_0.Unity_NamedSerialize(depth + 1); SerializedNamedStateWriter.Instance.EndMetaGroup(); } SerializedNamedStateWriter.Instance.EndMetaGroup(); } } }
public unsafe override void Unity_NamedSerialize(int depth) { ISerializedNamedStateWriter arg_1F_0 = SerializedNamedStateWriter.Instance; int arg_1F_1 = this.columns; byte[] var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; int var_0_cp_1 = 0; arg_1F_0.WriteInt32(arg_1F_1, &var_0_cp_0[var_0_cp_1] + 1879); SerializedNamedStateWriter.Instance.WriteInt32((int)this.direction, &var_0_cp_0[var_0_cp_1] + 1639); SerializedNamedStateWriter.Instance.WriteInt32((int)this.sorting, &var_0_cp_0[var_0_cp_1] + 940); SerializedNamedStateWriter.Instance.WriteInt32((int)this.pivot, &var_0_cp_0[var_0_cp_1] + 697); SerializedNamedStateWriter.Instance.WriteInt32((int)this.cellAlignment, &var_0_cp_0[var_0_cp_1] + 1887); SerializedNamedStateWriter.Instance.WriteBoolean(this.hideInactive, &var_0_cp_0[var_0_cp_1] + 996); SerializedNamedStateWriter.Instance.Align(); SerializedNamedStateWriter.Instance.WriteBoolean(this.keepWithinPanel, &var_0_cp_0[var_0_cp_1] + 1009); SerializedNamedStateWriter.Instance.Align(); if (depth <= 7) { SerializedNamedStateWriter.Instance.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 1353); this.padding.Unity_NamedSerialize(depth + 1); SerializedNamedStateWriter.Instance.EndMetaGroup(); } SerializedNamedStateWriter.Instance.Align(); }
public unsafe override void Unity_NamedSerialize(int depth) { ISerializedNamedStateWriter arg_1F_0 = SerializedNamedStateWriter.Instance; int arg_1F_1 = this.index; byte[] var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; int var_0_cp_1 = 0; arg_1F_0.WriteInt32(arg_1F_1, &var_0_cp_0[var_0_cp_1] + 2132); SerializedNamedStateWriter.Instance.WriteInt32(this.x, &var_0_cp_0[var_0_cp_1] + 2138); SerializedNamedStateWriter.Instance.WriteInt32(this.y, &var_0_cp_0[var_0_cp_1] + 2140); SerializedNamedStateWriter.Instance.WriteInt32(this.width, &var_0_cp_0[var_0_cp_1] + 2142); SerializedNamedStateWriter.Instance.WriteInt32(this.height, &var_0_cp_0[var_0_cp_1] + 2148); SerializedNamedStateWriter.Instance.WriteInt32(this.offsetX, &var_0_cp_0[var_0_cp_1] + 2155); SerializedNamedStateWriter.Instance.WriteInt32(this.offsetY, &var_0_cp_0[var_0_cp_1] + 2163); SerializedNamedStateWriter.Instance.WriteInt32(this.advance, &var_0_cp_0[var_0_cp_1] + 2171); SerializedNamedStateWriter.Instance.WriteInt32(this.channel, &var_0_cp_0[var_0_cp_1] + 2179); if (depth <= 7) { if (this.kerning == null) { SerializedNamedStateWriter.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 2187, 0); SerializedNamedStateWriter.Instance.EndMetaGroup(); } else { SerializedNamedStateWriter.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 2187, this.kerning.Count); for (int i = 0; i < this.kerning.Count; i++) { SerializedNamedStateWriter.Instance.WriteInt32(this.kerning[i], (IntPtr)0); } SerializedNamedStateWriter.Instance.EndMetaGroup(); } } }
public unsafe override void Unity_NamedSerialize(int depth) { ISerializedNamedStateWriter arg_1F_0 = SerializedNamedStateWriter.Instance; int arg_1F_1 = this.framerate; byte[] var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; int var_0_cp_1 = 0; arg_1F_0.WriteInt32(arg_1F_1, &var_0_cp_0[var_0_cp_1] + 2852); SerializedNamedStateWriter.Instance.WriteBoolean(this.ignoreTimeScale, &var_0_cp_0[var_0_cp_1] + 2653); SerializedNamedStateWriter.Instance.Align(); SerializedNamedStateWriter.Instance.WriteBoolean(this.loop, &var_0_cp_0[var_0_cp_1] + 2862); SerializedNamedStateWriter.Instance.Align(); if (depth <= 7) { if (this.frames == null) { SerializedNamedStateWriter.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 2867, 0); SerializedNamedStateWriter.Instance.EndMetaGroup(); } else { SerializedNamedStateWriter.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 2867, this.frames.Length); for (int i = 0; i < this.frames.Length; i++) { SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.frames[i], (IntPtr)0); } SerializedNamedStateWriter.Instance.EndMetaGroup(); } } }
public unsafe override void Unity_NamedSerialize(int depth) { ISerializedNamedStateWriter arg_1F_0 = SerializedNamedStateWriter.Instance; int arg_1F_1 = (int)this.method; byte[] var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; int var_0_cp_1 = 0; arg_1F_0.WriteInt32(arg_1F_1, &var_0_cp_0[var_0_cp_1] + 2686); SerializedNamedStateWriter.Instance.WriteInt32((int)this.style, &var_0_cp_0[var_0_cp_1] + 2693); if (depth <= 7) { SerializedNamedStateWriter.Instance.WriteAnimationCurve(this.animationCurve, &var_0_cp_0[var_0_cp_1] + 2699); } SerializedNamedStateWriter.Instance.WriteBoolean(this.ignoreTimeScale, &var_0_cp_0[var_0_cp_1] + 2653); SerializedNamedStateWriter.Instance.Align(); SerializedNamedStateWriter.Instance.WriteSingle(this.delay, &var_0_cp_0[var_0_cp_1] + 2714); SerializedNamedStateWriter.Instance.WriteSingle(this.duration, &var_0_cp_0[var_0_cp_1] + 136); SerializedNamedStateWriter.Instance.WriteBoolean(this.steeperCurves, &var_0_cp_0[var_0_cp_1] + 2720); SerializedNamedStateWriter.Instance.Align(); SerializedNamedStateWriter.Instance.WriteInt32(this.tweenGroup, &var_0_cp_0[var_0_cp_1] + 1219); if (depth <= 7) { if (this.onFinished == null) { SerializedNamedStateWriter.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 85, 0); SerializedNamedStateWriter.Instance.EndMetaGroup(); } else { SerializedNamedStateWriter.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 85, this.onFinished.Count); for (int i = 0; i < this.onFinished.Count; i++) { EventDelegate arg_165_0 = (this.onFinished[i] != null) ? this.onFinished[i] : new EventDelegate(); SerializedNamedStateWriter.Instance.BeginMetaGroup((IntPtr)0); arg_165_0.Unity_NamedSerialize(depth + 1); SerializedNamedStateWriter.Instance.EndMetaGroup(); } SerializedNamedStateWriter.Instance.EndMetaGroup(); } } if (depth <= 7) { SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.eventReceiver, &var_0_cp_0[var_0_cp_1] + 1165); } SerializedNamedStateWriter.Instance.WriteString(this.callWhenFinished, &var_0_cp_0[var_0_cp_1] + 1179); if (depth <= 7) { SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.from, &var_0_cp_0[var_0_cp_1] + 2734); } if (depth <= 7) { SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.to, &var_0_cp_0[var_0_cp_1] + 2739); } SerializedNamedStateWriter.Instance.WriteBoolean(this.parentWhenFinished, &var_0_cp_0[var_0_cp_1] + 2769); SerializedNamedStateWriter.Instance.Align(); }
public unsafe override void Unity_NamedSerialize(int depth) { ISerializedNamedStateWriter arg_1F_0 = SerializedNamedStateWriter.Instance; int arg_1F_1 = (int)this.constraint; byte[] var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; int var_0_cp_1 = 0; arg_1F_0.WriteInt32(arg_1F_1, &var_0_cp_0[var_0_cp_1] + 278); if (depth <= 7) { SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.onUp, &var_0_cp_0[var_0_cp_1] + 289); } if (depth <= 7) { SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.onDown, &var_0_cp_0[var_0_cp_1] + 294); } if (depth <= 7) { SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.onLeft, &var_0_cp_0[var_0_cp_1] + 301); } if (depth <= 7) { SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.onRight, &var_0_cp_0[var_0_cp_1] + 308); } if (depth <= 7) { SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.onClick, &var_0_cp_0[var_0_cp_1] + 257); } if (depth <= 7) { SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.onTab, &var_0_cp_0[var_0_cp_1] + 316); } SerializedNamedStateWriter.Instance.WriteBoolean(this.startsSelected, &var_0_cp_0[var_0_cp_1] + 322); SerializedNamedStateWriter.Instance.Align(); if (depth <= 7) { SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.selectOnClick, &var_0_cp_0[var_0_cp_1] + 337); } if (depth <= 7) { SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.selectOnUp, &var_0_cp_0[var_0_cp_1] + 351); } if (depth <= 7) { SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.selectOnDown, &var_0_cp_0[var_0_cp_1] + 362); } if (depth <= 7) { SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.selectOnLeft, &var_0_cp_0[var_0_cp_1] + 375); } if (depth <= 7) { SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.selectOnRight, &var_0_cp_0[var_0_cp_1] + 388); } }
public unsafe override void Unity_NamedSerialize(int depth) { ISerializedNamedStateWriter arg_1F_0 = SerializedNamedStateWriter.Instance; int arg_1F_1 = (int)this.keyCode; byte[] var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; int var_0_cp_1 = 0; arg_1F_0.WriteInt32(arg_1F_1, &var_0_cp_0[var_0_cp_1] + 1045); SerializedNamedStateWriter.Instance.WriteInt32((int)this.modifier, &var_0_cp_0[var_0_cp_1] + 1053); SerializedNamedStateWriter.Instance.WriteInt32((int)this.action, &var_0_cp_0[var_0_cp_1] + 1062); }
public unsafe override void Unity_NamedSerialize(int depth) { ISerializedNamedStateWriter arg_1F_0 = SerializedNamedStateWriter.Instance; int arg_1F_1 = this.itemSize; byte[] var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; int var_0_cp_1 = 0; arg_1F_0.WriteInt32(arg_1F_1, &var_0_cp_0[var_0_cp_1] + 2053); SerializedNamedStateWriter.Instance.WriteBoolean(this.cullContent, &var_0_cp_0[var_0_cp_1] + 2062); SerializedNamedStateWriter.Instance.Align(); SerializedNamedStateWriter.Instance.WriteInt32(this.minIndex, &var_0_cp_0[var_0_cp_1] + 2074); SerializedNamedStateWriter.Instance.WriteInt32(this.maxIndex, &var_0_cp_0[var_0_cp_1] + 2083); }
public unsafe override void Unity_NamedSerialize(int depth) { ISerializedNamedStateWriter arg_1F_0 = SerializedNamedStateWriter.Instance; int arg_1F_1 = (int)this.restriction; byte[] var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; int var_0_cp_1 = 0; arg_1F_0.WriteInt32(arg_1F_1, &var_0_cp_0[var_0_cp_1] + 503); SerializedNamedStateWriter.Instance.WriteBoolean(this.cloneOnDrag, &var_0_cp_0[var_0_cp_1] + 515); SerializedNamedStateWriter.Instance.Align(); SerializedNamedStateWriter.Instance.WriteSingle(this.pressAndHoldDelay, &var_0_cp_0[var_0_cp_1] + 527); SerializedNamedStateWriter.Instance.WriteBoolean(this.interactable, &var_0_cp_0[var_0_cp_1] + 545); SerializedNamedStateWriter.Instance.Align(); }
public unsafe override void Unity_NamedSerialize(int depth) { ISerializedNamedStateWriter arg_1F_0 = SerializedNamedStateWriter.Instance; int arg_1F_1 = this.mFPS; byte[] var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; int var_0_cp_1 = 0; arg_1F_0.WriteInt32(arg_1F_1, &var_0_cp_0[var_0_cp_1] + 4441); SerializedNamedStateWriter.Instance.WriteString(this.mPrefix, &var_0_cp_0[var_0_cp_1] + 4446); SerializedNamedStateWriter.Instance.WriteBoolean(this.mLoop, &var_0_cp_0[var_0_cp_1] + 4454); SerializedNamedStateWriter.Instance.Align(); SerializedNamedStateWriter.Instance.WriteBoolean(this.mSnap, &var_0_cp_0[var_0_cp_1] + 4460); SerializedNamedStateWriter.Instance.Align(); }
public unsafe override void Unity_NamedSerialize(int depth) { ISerializedNamedStateWriter arg_1F_0 = SerializedNamedStateWriter.Instance; int arg_1F_1 = (int)this.scalingStyle; byte[] var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; int var_0_cp_1 = 0; arg_1F_0.WriteInt32(arg_1F_1, &var_0_cp_0[var_0_cp_1] + 4315); SerializedNamedStateWriter.Instance.WriteInt32(this.manualWidth, &var_0_cp_0[var_0_cp_1] + 4328); SerializedNamedStateWriter.Instance.WriteInt32(this.manualHeight, &var_0_cp_0[var_0_cp_1] + 4340); SerializedNamedStateWriter.Instance.WriteInt32(this.minimumHeight, &var_0_cp_0[var_0_cp_1] + 4353); SerializedNamedStateWriter.Instance.WriteInt32(this.maximumHeight, &var_0_cp_0[var_0_cp_1] + 4367); SerializedNamedStateWriter.Instance.WriteBoolean(this.fitWidth, &var_0_cp_0[var_0_cp_1] + 4381); SerializedNamedStateWriter.Instance.Align(); SerializedNamedStateWriter.Instance.WriteBoolean(this.fitHeight, &var_0_cp_0[var_0_cp_1] + 4390); SerializedNamedStateWriter.Instance.Align(); SerializedNamedStateWriter.Instance.WriteBoolean(this.adjustByDPI, &var_0_cp_0[var_0_cp_1] + 4400); SerializedNamedStateWriter.Instance.Align(); SerializedNamedStateWriter.Instance.WriteBoolean(this.shrinkPortraitUI, &var_0_cp_0[var_0_cp_1] + 4412); SerializedNamedStateWriter.Instance.Align(); }
public unsafe override void Unity_NamedSerialize(int depth) { ISerializedNamedStateWriter arg_19_0 = SerializedNamedStateWriter.Instance; int arg_19_1 = this.charsPerSecond; byte[] var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; int var_0_cp_1 = 0; arg_19_0.WriteInt32(arg_19_1, &var_0_cp_0[var_0_cp_1]); SerializedNamedStateWriter.Instance.WriteSingle(this.fadeInTime, &var_0_cp_0[var_0_cp_1] + 15); SerializedNamedStateWriter.Instance.WriteSingle(this.delayOnPeriod, &var_0_cp_0[var_0_cp_1] + 26); SerializedNamedStateWriter.Instance.WriteSingle(this.delayOnNewLine, &var_0_cp_0[var_0_cp_1] + 40); if (depth <= 7) { SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.scrollView, &var_0_cp_0[var_0_cp_1] + 55); } SerializedNamedStateWriter.Instance.WriteBoolean(this.keepFullDimensions, &var_0_cp_0[var_0_cp_1] + 66); SerializedNamedStateWriter.Instance.Align(); if (depth <= 7) { if (this.onFinished == null) { SerializedNamedStateWriter.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 85, 0); SerializedNamedStateWriter.Instance.EndMetaGroup(); } else { SerializedNamedStateWriter.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 85, this.onFinished.Count); for (int i = 0; i < this.onFinished.Count; i++) { EventDelegate arg_116_0 = (this.onFinished[i] != null) ? this.onFinished[i] : new EventDelegate(); SerializedNamedStateWriter.Instance.BeginMetaGroup((IntPtr)0); arg_116_0.Unity_NamedSerialize(depth + 1); SerializedNamedStateWriter.Instance.EndMetaGroup(); } SerializedNamedStateWriter.Instance.EndMetaGroup(); } } }
public unsafe override void Unity_NamedSerialize(int depth) { ISerializedNamedStateWriter arg_1F_0 = SerializedNamedStateWriter.Instance; int arg_1F_1 = (int)this.arrangement; byte[] var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; int var_0_cp_1 = 0; arg_1F_0.WriteInt32(arg_1F_1, &var_0_cp_0[var_0_cp_1] + 928); SerializedNamedStateWriter.Instance.WriteInt32((int)this.sorting, &var_0_cp_0[var_0_cp_1] + 940); SerializedNamedStateWriter.Instance.WriteInt32((int)this.pivot, &var_0_cp_0[var_0_cp_1] + 697); SerializedNamedStateWriter.Instance.WriteInt32(this.maxPerLine, &var_0_cp_0[var_0_cp_1] + 948); SerializedNamedStateWriter.Instance.WriteSingle(this.cellWidth, &var_0_cp_0[var_0_cp_1] + 959); SerializedNamedStateWriter.Instance.WriteSingle(this.cellHeight, &var_0_cp_0[var_0_cp_1] + 969); SerializedNamedStateWriter.Instance.WriteBoolean(this.animateSmoothly, &var_0_cp_0[var_0_cp_1] + 980); SerializedNamedStateWriter.Instance.Align(); SerializedNamedStateWriter.Instance.WriteBoolean(this.hideInactive, &var_0_cp_0[var_0_cp_1] + 996); SerializedNamedStateWriter.Instance.Align(); SerializedNamedStateWriter.Instance.WriteBoolean(this.keepWithinPanel, &var_0_cp_0[var_0_cp_1] + 1009); SerializedNamedStateWriter.Instance.Align(); SerializedNamedStateWriter.Instance.WriteBoolean(this.sorted, &var_0_cp_0[var_0_cp_1] + 1025); SerializedNamedStateWriter.Instance.Align(); }
public unsafe override void Unity_NamedSerialize(int depth) { ISerializedNamedStateWriter arg_1F_0 = SerializedNamedStateWriter.Instance; int arg_1F_1 = this.group; byte[] var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; int var_0_cp_1 = 0; arg_1F_0.WriteInt32(arg_1F_1, &var_0_cp_0[var_0_cp_1] + 1901); if (depth <= 7) { SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.activeSprite, &var_0_cp_0[var_0_cp_1] + 1907); } if (depth <= 7) { SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.activeAnimation, &var_0_cp_0[var_0_cp_1] + 1920); } if (depth <= 7) { SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.animator, &var_0_cp_0[var_0_cp_1] + 1069); } if (depth <= 7) { SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.tween, &var_0_cp_0[var_0_cp_1] + 1936); } SerializedNamedStateWriter.Instance.WriteBoolean(this.startsActive, &var_0_cp_0[var_0_cp_1] + 1942); SerializedNamedStateWriter.Instance.Align(); SerializedNamedStateWriter.Instance.WriteBoolean(this.instantTween, &var_0_cp_0[var_0_cp_1] + 1955); SerializedNamedStateWriter.Instance.Align(); SerializedNamedStateWriter.Instance.WriteBoolean(this.optionCanBeNone, &var_0_cp_0[var_0_cp_1] + 1968); SerializedNamedStateWriter.Instance.Align(); if (depth <= 7) { if (this.onChange == null) { SerializedNamedStateWriter.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 1446, 0); SerializedNamedStateWriter.Instance.EndMetaGroup(); } else { SerializedNamedStateWriter.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 1446, this.onChange.Count); for (int i = 0; i < this.onChange.Count; i++) { EventDelegate arg_184_0 = (this.onChange[i] != null) ? this.onChange[i] : new EventDelegate(); SerializedNamedStateWriter.Instance.BeginMetaGroup((IntPtr)0); arg_184_0.Unity_NamedSerialize(depth + 1); SerializedNamedStateWriter.Instance.EndMetaGroup(); } SerializedNamedStateWriter.Instance.EndMetaGroup(); } } if (depth <= 7) { SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.checkSprite, &var_0_cp_0[var_0_cp_1] + 1984); } if (depth <= 7) { SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.checkAnimation, &var_0_cp_0[var_0_cp_1] + 1996); } if (depth <= 7) { SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.eventReceiver, &var_0_cp_0[var_0_cp_1] + 1165); } SerializedNamedStateWriter.Instance.WriteString(this.functionName, &var_0_cp_0[var_0_cp_1] + 402); SerializedNamedStateWriter.Instance.WriteBoolean(this.startsChecked, &var_0_cp_0[var_0_cp_1] + 2011); SerializedNamedStateWriter.Instance.Align(); }