internal void Replay(ISequnceUpdate su) { DebugUtils.Assert(!IsLockUpdate(), "Kill"); bool contains = mInactiveBehaviours.Remove(su); if (contains) { AddSequence(su); } su.Replay(); }
public void Replay() { mCurrent = mRoot; ISequnceUpdate parent = mCurrent; while (parent != null) { parent.Replay(); parent = parent.Sibling; } }