public void OnScroll(PointerEventData eventData) { //Do zmiany potem :P if (Input.GetAxis("Mouse ScrollWheel") < 0f) { m_Selection.SelectTheNextCar(); } if (Input.GetAxis("Mouse ScrollWheel") > 0f) { m_Selection.SelectThePreviousCar(); } }
public void ButtonNext() { EventSystem.current.SetSelectedGameObject(null); var card = m_Selection.SelectTheNextCar(); //m_MySequence.Append(m_ScrollContent.DOLocalMoveX(-m_Cards[card.Id].Position, m_Duration)); }