/// <summary> /// /// </summary> /// <param name="numberOfwindows"></param> /// <param name="maxWidth"></param> /// <param name="maxHeight"></param> /// <returns></returns> /// <remarks> /// Possibilmente facciamo in modo che il <paramref name="maxHeight"/> e <paramref name="maxWidth"/> non siano piu' grandi /// della risoluzione del Desktop. :) /// </remarks> public static List<WindowDto> Randomize(int numberOfwindows, int maxWidth, int maxHeight, IScreenResolution resolution) { var result = new List<WindowDto>(); for (int i = 1; i < numberOfwindows + 1; i++) { // Randomizziamo le dimensioni minime. var minWidthToRespect = rng.Next(maxWidth); var minHeightToRespect = rng.Next(maxHeight); var item = new WindowDto(); item.ID = i; item.Width = rng.Next(minWidthToRespect, maxWidth); item.MinWidth = minWidthToRespect; item.Height = rng.Next(minHeightToRespect, maxHeight); item.MinHeight = minHeightToRespect; // Definisci il posizionamento. item.X = rng.Next(1, resolution.Width - item.Width); item.Y = rng.Next(1, resolution.Height - item.Height); // Aggiungi al risultato. result.Add(item); } return result; }
public void Setup() { mock = new MockData(); resolution = mock.CreateScreenResolution(); sut = new CustomComponent(); sut.SetScreenResolution(resolution); }
public void SetScreenResolution(IScreenResolution resolution) { if (resolution == null) { throw new ArgumentNullException(nameof(resolution)); } if (resolution.Width == default) { throw new ArgumentException(nameof(resolution.Width)); } if (resolution.Height == default) { throw new ArgumentException(nameof(resolution.Height)); } this.resolution = resolution; }
public List<WindowDto> CreateWindows(int numberOfWindows, int maxWidth, int maxHeight, IScreenResolution resolution) { return Randomize(numberOfWindows, maxWidth, maxHeight, resolution); }
public List<WindowDto> CreateWindows(int numberOfWindows, IScreenResolution resolution) { return Randomize(numberOfWindows, 300, 200, resolution); }
public List<WindowDto> CreateWindows(IScreenResolution resolution) { return Randomize(16, 300, 200, resolution); }