public override void LoadContent() { Root = Game.ContentManager.Load<SchoolScene>("Scenes/SchoolScene"); Root.Game = Game; Root.FindAll<ParticleLayer>(_particleLayers); foreach (ParticleLayer particleLayer in _particleLayers) particleLayer.LoadContent(Game); if (Game.Configuration.Network.UseMock) ScoreClient = new ScoreClientMock(); else ScoreClient = new ScoreClient(Game.Configuration.Network.Url); ScoreClient.Initialized = Initialized; ScoreClient.Start(); }
public override void LoadContent() { Root = Game.ContentManager.Load <SchoolScene>("Scenes/SchoolScene"); Root.Game = Game; Root.FindAll <ParticleLayer>(_particleLayers); foreach (ParticleLayer particleLayer in _particleLayers) { particleLayer.LoadContent(Game); } if (Game.Configuration.Network.UseMock) { ScoreClient = new ScoreClientMock(); } else { ScoreClient = new ScoreClient(Game.Configuration.Network.Url); } ScoreClient.Initialized = Initialized; ScoreClient.Start(); }
public ScoreService(IScoreClient scoreClient, IMapper mapper) { _scoreClient = scoreClient; _mapper = mapper; }