示例#1
0
        public override void LoadContent()
        {
            Root = Game.ContentManager.Load<SchoolScene>("Scenes/SchoolScene");
            Root.Game = Game;
            Root.FindAll<ParticleLayer>(_particleLayers);
            foreach (ParticleLayer particleLayer in _particleLayers)
                particleLayer.LoadContent(Game);

            if (Game.Configuration.Network.UseMock)
                ScoreClient = new ScoreClientMock();
            else
                ScoreClient = new ScoreClient(Game.Configuration.Network.Url);

            ScoreClient.Initialized = Initialized;
            ScoreClient.Start();
        }
示例#2
0
        public override void LoadContent()
        {
            Root      = Game.ContentManager.Load <SchoolScene>("Scenes/SchoolScene");
            Root.Game = Game;
            Root.FindAll <ParticleLayer>(_particleLayers);
            foreach (ParticleLayer particleLayer in _particleLayers)
            {
                particleLayer.LoadContent(Game);
            }

            if (Game.Configuration.Network.UseMock)
            {
                ScoreClient = new ScoreClientMock();
            }
            else
            {
                ScoreClient = new ScoreClient(Game.Configuration.Network.Url);
            }

            ScoreClient.Initialized = Initialized;
            ScoreClient.Start();
        }
示例#3
0
 public ScoreService(IScoreClient scoreClient, IMapper mapper)
 {
     _scoreClient = scoreClient;
     _mapper      = mapper;
 }