private void CheckDoNotReceivedLoadAsyncCalls() { _sceneManager .DidNotReceive() .LoadSceneAsync(Arg.Any <int>(), Arg.Any <LoadSceneMode>()); _sceneManager .DidNotReceive() .LoadSceneAsync(Arg.Any <string>(), Arg.Any <LoadSceneMode>()); }
public void NotTransitionIfNextSceneIsNotSet() { _sceneManager.NextScene.ReturnsNull(); _transitionManager.Update(5); _sceneManager.DidNotReceive().SwitchToNextScene(); }