/// <summary> /// Adds an entity to the scene. /// </summary> /// <param name="entity">The entity to add.</param> public void AddEntity(IEntity entity) { sceneGraph.AddEntity(entity); }
/// <summary> /// Adds an entity to the scene. /// </summary> /// <param name="entity">The entity to add.</param> public void AddEntity(IEntity entity) { sceneGraph.AddEntity(entity); }