示例#1
0
        private void DetachSingleAttachmentGroupToInventoryInternal(UUID itemID, IClientAPI remoteClient, bool fireEvent,
                                                                    ISceneEntity group)
        {
            if (fireEvent)
            {
                m_scene.EventManager.TriggerOnAttach(group.LocalId, itemID, UUID.Zero);

                group.DetachToInventoryPrep();
            }

            IScenePresence presence = m_scene.GetScenePresence(remoteClient.AgentId);

            if (presence != null)
            {
                AvatarAttachments attModule = presence.RequestModuleInterface <AvatarAttachments>();
                if (attModule != null)
                {
                    attModule.RemoveAttachment(group);
                }
                if (attModule != null)
                {
                    presence.SetAttachments(attModule.Get());
                }
            }

            MainConsole.Instance.Debug("[ATTACHMENTS MODULE]: Saving attachpoint: " +
                                       ((uint)group.GetAttachmentPoint()).ToString());

            //Update the saved attach points
            if (group.RootChild.AttachedPos != group.RootChild.SavedAttachedPos ||
                group.RootChild.SavedAttachmentPoint != group.RootChild.AttachmentPoint)
            {
                group.RootChild.SavedAttachedPos     = group.RootChild.AttachedPos;
                group.RootChild.SavedAttachmentPoint = group.RootChild.AttachmentPoint;
                //Make sure we get updated
                group.HasGroupChanged = true;
            }

            // If an item contains scripts, it's always changed.
            // This ensures script state is saved on detach
            foreach (ISceneChildEntity p in group.ChildrenEntities())
            {
                if (p.Inventory.ContainsScripts())
                {
                    group.HasGroupChanged = true;
                    break;
                }
            }
            if (group.HasGroupChanged)
            {
                UpdateKnownItem(remoteClient, group, group.RootChild.FromUserInventoryItemID, group.OwnerID);
            }
        }
        private void DetachSingleAttachmentGroupToInventoryInternal (UUID itemID, IClientAPI remoteClient, bool fireEvent, ISceneEntity group)
        {
            if (fireEvent)
            {
                m_scene.EventManager.TriggerOnAttach (group.LocalId, itemID, UUID.Zero);

                group.DetachToInventoryPrep ();
            }

            IScenePresence presence = m_scene.GetScenePresence (remoteClient.AgentId);
            if (presence != null)
            {
                AvatarAttachments attModule = presence.RequestModuleInterface<AvatarAttachments> ();
                if (attModule != null)
                    attModule.RemoveAttachment (group);
                presence.RemoveAttachment (group);
            }

            m_log.Debug ("[ATTACHMENTS MODULE]: Saving attachpoint: " + ((uint)group.GetAttachmentPoint ()).ToString ());

            //Update the saved attach points
            if (group.RootChild.AttachedPos != group.RootChild.SavedAttachedPos ||
                group.RootChild.SavedAttachmentPoint != group.RootChild.AttachmentPoint)
            {
                group.RootChild.SavedAttachedPos = group.RootChild.AttachedPos;
                group.RootChild.SavedAttachmentPoint = group.RootChild.AttachmentPoint;
                //Make sure we get updated
                group.HasGroupChanged = true;
            }

            // If an item contains scripts, it's always changed.
            // This ensures script state is saved on detach
            foreach (ISceneChildEntity p in group.ChildrenEntities ())
            {
                if (p.Inventory.ContainsScripts ())
                {
                    group.HasGroupChanged = true;
                    break;
                }
            }

            UpdateKnownItem (remoteClient, group, group.RootChild.FromUserInventoryItemID, group.OwnerID);
        }