public override void Init(IEntity entity) { base.Init(entity); entity.Bind <IImageComponent>(c => { _obj = c; c.CustomRenderer = _labelRenderer; }, _ => _obj = null); entity.Bind <IScaleComponent>(c => { _scale = c; }, _ => { _scale = null; }); _events.OnRepeatedlyExecute.Subscribe(onRepeatedlyExecute); }
private void setScale(IScaleComponent scale) { foreach (var handle in _resizeHandles) { handle.SetScale(scale); } }
public AGSCharacter(string id, Resolver resolver, IOutfit outfit) : base(id, resolver) { _hasRoom = AddComponent <IHasRoom>(); _animationContainer = AddComponent <IAnimationContainer>(); _inObjectTree = AddComponent <IInObjectTree>(); _collider = AddComponent <ICollider>(); _visibleComponent = AddComponent <IVisibleComponent>(); _enabledComponent = AddComponent <IEnabledComponent>(); _customProperties = AddComponent <ICustomPropertiesComponent>(); _drawableInfo = AddComponent <IDrawableInfo>(); _hotspotComponent = AddComponent <IHotspotComponent>(); _shaderComponent = AddComponent <IShaderComponent>(); _translateComponent = AddComponent <ITranslateComponent>(); _imageComponent = AddComponent <IImageComponent>(); _scaleComponent = AddComponent <IScaleComponent>(); _rotateComponent = AddComponent <IRotateComponent>(); _pixelPerfectComponent = AddComponent <IPixelPerfectComponent>(); _faceDirectionBehavior = AddComponent <IFaceDirectionBehavior>(); _hasOutfit = AddComponent <IHasOutfit>(); _hasInventory = AddComponent <IHasInventory>(); _followBehavior = AddComponent <IFollowBehavior>(); _modelMatrixComponent = AddComponent <IModelMatrixComponent>(); beforeInitComponents(resolver, outfit); InitComponents(); afterInitComponents(resolver, outfit); }
public AGSCharacter(string id, Resolver resolver, IOutfit outfit) : base(id, resolver) { _hasRoom = AddComponent<IHasRoom>(); _animationContainer = AddComponent<IAnimationContainer>(); _inObjectTree = AddComponent<IInObjectTree>(); _collider = AddComponent<ICollider>(); _visibleComponent = AddComponent<IVisibleComponent>(); _enabledComponent = AddComponent<IEnabledComponent>(); _customProperties = AddComponent<ICustomPropertiesComponent>(); _drawableInfo = AddComponent<IDrawableInfo>(); _hotspotComponent = AddComponent<IHotspotComponent>(); _shaderComponent = AddComponent<IShaderComponent>(); _transformComponent = AddComponent<ITranslateComponent>(); _imageComponent = AddComponent<IImageComponent>(); _scaleComponent = AddComponent<IScaleComponent>(); _rotateComponent = AddComponent<IRotateComponent>(); _pixelPerfectComponent = AddComponent<IPixelPerfectComponent>(); _faceDirectionBehavior = AddComponent<IFaceDirectionBehavior>(); _hasOutfit = AddComponent<IHasOutfit>(); _hasInventory = AddComponent<IHasInventory>(); _followBehavior = AddComponent<IFollowBehavior>(); beforeInitComponents(resolver, outfit); InitComponents(); afterInitComponents(resolver, outfit); }
public AGSButton(string id, Resolver resolver) : base(id, resolver) { _uIEvents = AddComponent <IUIEvents>(); _skinComponent = AddComponent <ISkinComponent>(); _hasRoom = AddComponent <IHasRoom>(); _animationContainer = AddComponent <IAnimationContainer>(); _inObjectTree = AddComponent <IInObjectTree>(); _collider = AddComponent <ICollider>(); _visibleComponent = AddComponent <IVisibleComponent>(); _enabledComponent = AddComponent <IEnabledComponent>(); _customProperties = AddComponent <ICustomPropertiesComponent>(); _drawableInfo = AddComponent <IDrawableInfo>(); _hotspotComponent = AddComponent <IHotspotComponent>(); _shaderComponent = AddComponent <IShaderComponent>(); _translateComponent = AddComponent <ITranslateComponent>(); _imageComponent = AddComponent <IImageComponent>(); _scaleComponent = AddComponent <IScaleComponent>(); _rotateComponent = AddComponent <IRotateComponent>(); _pixelPerfectComponent = AddComponent <IPixelPerfectComponent>(); _textComponent = AddComponent <ITextComponent>(); _buttonComponent = AddComponent <IButtonComponent>(); _modelMatrixComponent = AddComponent <IModelMatrixComponent>(); beforeInitComponents(resolver); InitComponents(); afterInitComponents(resolver); }
public AGSCheckBox(string id, Resolver resolver) : base(id, resolver) { _uIEvents = AddComponent<IUIEvents>(); _skinComponent = AddComponent<ISkinComponent>(); _hasRoom = AddComponent<IHasRoom>(); _animationContainer = AddComponent<IAnimationContainer>(); _inObjectTree = AddComponent<IInObjectTree>(); _collider = AddComponent<ICollider>(); _visibleComponent = AddComponent<IVisibleComponent>(); _enabledComponent = AddComponent<IEnabledComponent>(); _customProperties = AddComponent<ICustomPropertiesComponent>(); _drawableInfo = AddComponent<IDrawableInfo>(); _hotspotComponent = AddComponent<IHotspotComponent>(); _shaderComponent = AddComponent<IShaderComponent>(); _translateComponent = AddComponent<ITranslateComponent>(); _imageComponent = AddComponent<IImageComponent>(); _scaleComponent = AddComponent<IScaleComponent>(); _rotateComponent = AddComponent<IRotateComponent>(); _pixelPerfectComponent = AddComponent<IPixelPerfectComponent>(); _textComponent = AddComponent<ITextComponent>(); _checkboxComponent = AddComponent<ICheckboxComponent>(); beforeInitComponents(resolver); InitComponents(); afterInitComponents(resolver); }
public override void AfterInit() { _entity.Bind <IAnimationComponent>( c => { _animationComponent = c; _animationComponent.PropertyChanged += onAnimationChanged; onSomethingChanged(); }, c => { _animationComponent = null; _animationComponent.PropertyChanged -= onAnimationChanged; onSomethingChanged(); }); _entity.Bind <IHasRoomComponent>( c => { _room = c; refreshAreaScaling(); subscribeRoom(); onSomethingChanged(); }, c => { unsubscribeRoom(c); _room = null; refreshAreaScaling(); onSomethingChanged(); }); _entity.Bind <IScaleComponent>( c => { _scale = c; c.PropertyChanged += onScaleChanged; onSomethingChanged(); }, c => { c.PropertyChanged -= onScaleChanged; _scale = null; onSomethingChanged(); }); _entity.Bind <ITranslateComponent>( c => { _translate = c; c.PropertyChanged += onTranslateChanged; onSomethingChanged(); }, c => { c.PropertyChanged -= onTranslateChanged; _translate = null; onSomethingChanged(); } ); _entity.Bind <IJumpOffsetComponent>( c => { _jump = c; c.PropertyChanged += onJumpOffsetChanged; onSomethingChanged(); }, c => { c.PropertyChanged -= onJumpOffsetChanged; _jump = null; onSomethingChanged(); } ); _entity.Bind <IRotateComponent>( c => { _rotate = c; c.PropertyChanged += onRotateChanged; onSomethingChanged(); }, c => { c.PropertyChanged -= onRotateChanged; _rotate = null; onSomethingChanged(); } ); _entity.Bind <IImageComponent>( c => { _image = c; subscribeLabelRenderer(); c.PropertyChanged += onImageChanged; onSomethingChanged(); }, c => { c.PropertyChanged -= onImageChanged; _image = null; onSomethingChanged(); } ); _entity.Bind <IDrawableInfoComponent>( c => { _drawable = c; c.PropertyChanged += onDrawableChanged; onSomethingChanged(); }, c => { c.PropertyChanged -= onDrawableChanged; _drawable = null; onSomethingChanged(); }); _entity.Bind <IInObjectTreeComponent>( c => { _tree = c; _parent = _tree.TreeNode.Parent; _tree.TreeNode.OnParentChanged.Subscribe(onParentChanged); _parent?.OnMatrixChanged.Subscribe(onSomethingChanged); onSomethingChanged(); }, c => { c.TreeNode.OnParentChanged.Unsubscribe(onParentChanged); c.TreeNode.Parent?.OnMatrixChanged.Unsubscribe(onSomethingChanged); _tree = null; _parent = null; onSomethingChanged(); }); }
public SpriteBoundsComponent(ITranslationComponent translation, ISourceComponent source, IScaleComponent scale) { _translation = translation; _source = source; _scale = scale; }
private void bindGraphics(IObject graphics) { if (graphics == null) { return; } graphics.Bind <IBoundingBoxComponent>(c => { _boundingBox = c; c.OnBoundingBoxesChanged.Subscribe(refresh); }, c => { _boundingBox = null; c.OnBoundingBoxesChanged.Unsubscribe(refresh); }); graphics.Bind <IScaleComponent>(c => { _scale = c; c.PropertyChanged += onScaleChanged; }, c => { _scale = null; c.PropertyChanged -= onScaleChanged; }); }
public override void Init() { base.Init(); Entity.Bind <IImageComponent>(c => _image = c, _ => _image = null); Entity.Bind <IScaleComponent>(c => { _scale = c; c.PropertyChanged += onScalePropertyChanged; }, c => { _scale = null; c.PropertyChanged -= onScalePropertyChanged; }); Entity.Bind <IDrawableInfoComponent>(c => { _drawable = c; c.PropertyChanged += onDrawablePropertyChanged; }, c => { _drawable = null; c.PropertyChanged -= onDrawablePropertyChanged; }); Entity.Bind <ICropSelfComponent>(c => _cropSelf = c, _ => _cropSelf = null); Entity.Bind <IModelMatrixComponent>(c => { _matrix = c; c.OnMatrixChanged.Subscribe(onMatrixChanged); }, c => { _matrix = null; c.OnMatrixChanged.Unsubscribe(onMatrixChanged); }); Entity.Bind <IVisibleComponent>(c => _visible = c, _ => _visible = null); _events.OnRepeatedlyExecute.Subscribe(onRepeatedlyExecute); _pipeline.Subscribe(Entity.ID, this, -10); }
public AGSCharacter(string id, Resolver resolver, IOutfit outfit) : base(id, resolver) { _hasRoomComponent = AddComponent <IHasRoomComponent>(); Bind <IHasRoomComponent>(c => _hasRoomComponent = c, _ => {}); _animationComponent = AddComponent <IAnimationComponent>(); Bind <IAnimationComponent>(c => _animationComponent = c, _ => {}); _inObjectTreeComponent = AddComponent <IInObjectTreeComponent>(); Bind <IInObjectTreeComponent>(c => _inObjectTreeComponent = c, _ => {}); _colliderComponent = AddComponent <IColliderComponent>(); Bind <IColliderComponent>(c => _colliderComponent = c, _ => {}); _visibleComponent = AddComponent <IVisibleComponent>(); Bind <IVisibleComponent>(c => _visibleComponent = c, _ => {}); _enabledComponent = AddComponent <IEnabledComponent>(); Bind <IEnabledComponent>(c => _enabledComponent = c, _ => {}); _customPropertiesComponent = AddComponent <ICustomPropertiesComponent>(); Bind <ICustomPropertiesComponent>(c => _customPropertiesComponent = c, _ => {}); _drawableInfoComponent = AddComponent <IDrawableInfoComponent>(); Bind <IDrawableInfoComponent>(c => _drawableInfoComponent = c, _ => {}); _shaderComponent = AddComponent <IShaderComponent>(); Bind <IShaderComponent>(c => _shaderComponent = c, _ => {}); _translateComponent = AddComponent <ITranslateComponent>(); Bind <ITranslateComponent>(c => _translateComponent = c, _ => {}); _imageComponent = AddComponent <IImageComponent>(); Bind <IImageComponent>(c => _imageComponent = c, _ => {}); _borderComponent = AddComponent <IBorderComponent>(); Bind <IBorderComponent>(c => _borderComponent = c, _ => { }); _scaleComponent = AddComponent <IScaleComponent>(); Bind <IScaleComponent>(c => _scaleComponent = c, _ => {}); _rotateComponent = AddComponent <IRotateComponent>(); Bind <IRotateComponent>(c => _rotateComponent = c, _ => {}); _pixelPerfectComponent = AddComponent <IPixelPerfectComponent>(); Bind <IPixelPerfectComponent>(c => _pixelPerfectComponent = c, _ => {}); _modelMatrixComponent = AddComponent <IModelMatrixComponent>(); Bind <IModelMatrixComponent>(c => _modelMatrixComponent = c, _ => {}); _boundingBoxComponent = AddComponent <IBoundingBoxComponent>(); Bind <IBoundingBoxComponent>(c => _boundingBoxComponent = c, _ => {}); _worldPositionComponent = AddComponent <IWorldPositionComponent>(); Bind <IWorldPositionComponent>(c => _worldPositionComponent = c, _ => {}); _faceDirectionComponent = AddComponent <IFaceDirectionComponent>(); Bind <IFaceDirectionComponent>(c => _faceDirectionComponent = c, _ => {}); _outfitComponent = AddComponent <IOutfitComponent>(); Bind <IOutfitComponent>(c => _outfitComponent = c, _ => {}); _inventoryComponent = AddComponent <IInventoryComponent>(); Bind <IInventoryComponent>(c => _inventoryComponent = c, _ => {}); _followComponent = AddComponent <IFollowComponent>(); Bind <IFollowComponent>(c => _followComponent = c, _ => {}); _hotspotComponent = AddComponent <IHotspotComponent>(); Bind <IHotspotComponent>(c => _hotspotComponent = c, _ => {}); beforeInitComponents(resolver, outfit); InitComponents(); afterInitComponents(resolver, outfit); }
public override void Init(IEntity entity) { base.Init(entity); _entity = entity; _animation = entity.GetComponent <IAnimationContainer>(); _tree = entity.GetComponent <IInObjectTree>(); _scale = entity.GetComponent <IScaleComponent>(); _translate = entity.GetComponent <ITranslateComponent>(); _rotate = entity.GetComponent <IRotateComponent>(); _image = entity.GetComponent <IImageComponent>(); _room = entity.GetComponent <IHasRoom>(); _drawable = entity.GetComponent <IDrawableInfo>(); }
public AGSButton(string id, Resolver resolver) : base(id, resolver) { _uIEvents = AddComponent <IUIEvents>(); Bind <IUIEvents>(c => _uIEvents = c, _ => {}); _skinComponent = AddComponent <ISkinComponent>(); Bind <ISkinComponent>(c => _skinComponent = c, _ => {}); _hasRoomComponent = AddComponent <IHasRoomComponent>(); Bind <IHasRoomComponent>(c => _hasRoomComponent = c, _ => {}); _animationComponent = AddComponent <IAnimationComponent>(); Bind <IAnimationComponent>(c => _animationComponent = c, _ => {}); _inObjectTreeComponent = AddComponent <IInObjectTreeComponent>(); Bind <IInObjectTreeComponent>(c => _inObjectTreeComponent = c, _ => {}); _colliderComponent = AddComponent <IColliderComponent>(); Bind <IColliderComponent>(c => _colliderComponent = c, _ => {}); _visibleComponent = AddComponent <IVisibleComponent>(); Bind <IVisibleComponent>(c => _visibleComponent = c, _ => {}); _enabledComponent = AddComponent <IEnabledComponent>(); Bind <IEnabledComponent>(c => _enabledComponent = c, _ => {}); _customPropertiesComponent = AddComponent <ICustomPropertiesComponent>(); Bind <ICustomPropertiesComponent>(c => _customPropertiesComponent = c, _ => {}); _drawableInfoComponent = AddComponent <IDrawableInfoComponent>(); Bind <IDrawableInfoComponent>(c => _drawableInfoComponent = c, _ => {}); _shaderComponent = AddComponent <IShaderComponent>(); Bind <IShaderComponent>(c => _shaderComponent = c, _ => {}); _translateComponent = AddComponent <ITranslateComponent>(); Bind <ITranslateComponent>(c => _translateComponent = c, _ => {}); _imageComponent = AddComponent <IImageComponent>(); Bind <IImageComponent>(c => _imageComponent = c, _ => {}); _borderComponent = AddComponent <IBorderComponent>(); Bind <IBorderComponent>(c => _borderComponent = c, _ => { }); _scaleComponent = AddComponent <IScaleComponent>(); Bind <IScaleComponent>(c => _scaleComponent = c, _ => {}); _rotateComponent = AddComponent <IRotateComponent>(); Bind <IRotateComponent>(c => _rotateComponent = c, _ => {}); _pixelPerfectComponent = AddComponent <IPixelPerfectComponent>(); Bind <IPixelPerfectComponent>(c => _pixelPerfectComponent = c, _ => {}); _modelMatrixComponent = AddComponent <IModelMatrixComponent>(); Bind <IModelMatrixComponent>(c => _modelMatrixComponent = c, _ => {}); _boundingBoxComponent = AddComponent <IBoundingBoxComponent>(); Bind <IBoundingBoxComponent>(c => _boundingBoxComponent = c, _ => {}); _worldPositionComponent = AddComponent <IWorldPositionComponent>(); Bind <IWorldPositionComponent>(c => _worldPositionComponent = c, _ => {}); _textComponent = AddComponent <ITextComponent>(); Bind <ITextComponent>(c => _textComponent = c, _ => {}); _buttonComponent = AddComponent <IButtonComponent>(); Bind <IButtonComponent>(c => _buttonComponent = c, _ => {}); beforeInitComponents(resolver); InitComponents(); afterInitComponents(resolver); }
public override void Init() { base.Init(); Entity.Bind <IModelMatrixComponent>(c => { c.OnMatrixChanged.Subscribe(_onHitTextBoxShouldChangeCallback); _matrix = c; }, c => { c.OnMatrixChanged.Unsubscribe(_onHitTextBoxShouldChangeCallback); _matrix = null; }); Entity.Bind <ICropSelfComponent>(c => { c.PropertyChanged += _onCropShouldChangeCallback; _crop = c; }, c => { c.PropertyChanged -= _onCropShouldChangeCallback; _crop = null; }); Entity.Bind <IImageComponent>(c => { _image = c; c.PropertyChanged += _onImageChangedCallback; }, c => { _image = null; c.PropertyChanged -= _onImageChangedCallback; }); Entity.Bind <IScaleComponent>(c => _scale = c, _ => _scale = null); Entity.Bind <IDrawableInfoComponent>(c => { c.PropertyChanged += _onDrawableChangedCallback; _drawable = c; }, c => { c.PropertyChanged -= _onDrawableChangedCallback; _drawable = null; }); Entity.Bind <ITextureOffsetComponent>(c => { c.PropertyChanged += _onTextureOffsetChangedCallback; _textureOffset = c; onAllViewportsShouldChange(); }, c => { c.PropertyChanged -= _onTextureOffsetChangedCallback; _textureOffset = null; onAllViewportsShouldChange(); }); }
public AGSInventoryWindow(string id, Resolver resolver, IImage image) : base(id, resolver) { _uIEvents = AddComponent <IUIEvents>(); Bind <IUIEvents>(c => _uIEvents = c, _ => {}); _skinComponent = AddComponent <ISkinComponent>(); Bind <ISkinComponent>(c => _skinComponent = c, _ => {}); _hasRoom = AddComponent <IHasRoomComponent>(); Bind <IHasRoomComponent>(c => _hasRoom = c, _ => {}); _animationComponent = AddComponent <IAnimationComponent>(); Bind <IAnimationComponent>(c => _animationComponent = c, _ => {}); _inObjectTree = AddComponent <IInObjectTreeComponent>(); Bind <IInObjectTreeComponent>(c => _inObjectTree = c, _ => {}); _collider = AddComponent <IColliderComponent>(); Bind <IColliderComponent>(c => _collider = c, _ => {}); _visibleComponent = AddComponent <IVisibleComponent>(); Bind <IVisibleComponent>(c => _visibleComponent = c, _ => {}); _enabledComponent = AddComponent <IEnabledComponent>(); Bind <IEnabledComponent>(c => _enabledComponent = c, _ => {}); _customPropertiesComponent = AddComponent <ICustomPropertiesComponent>(); Bind <ICustomPropertiesComponent>(c => _customPropertiesComponent = c, _ => {}); _drawableInfo = AddComponent <IDrawableInfoComponent>(); Bind <IDrawableInfoComponent>(c => _drawableInfo = c, _ => {}); _hotspotComponent = AddComponent <IHotspotComponent>(); Bind <IHotspotComponent>(c => _hotspotComponent = c, _ => {}); _shaderComponent = AddComponent <IShaderComponent>(); Bind <IShaderComponent>(c => _shaderComponent = c, _ => {}); _translateComponent = AddComponent <ITranslateComponent>(); Bind <ITranslateComponent>(c => _translateComponent = c, _ => {}); _imageComponent = AddComponent <IImageComponent>(); Bind <IImageComponent>(c => _imageComponent = c, _ => {}); _scaleComponent = AddComponent <IScaleComponent>(); Bind <IScaleComponent>(c => _scaleComponent = c, _ => {}); _rotateComponent = AddComponent <IRotateComponent>(); Bind <IRotateComponent>(c => _rotateComponent = c, _ => {}); _pixelPerfectComponent = AddComponent <IPixelPerfectComponent>(); Bind <IPixelPerfectComponent>(c => _pixelPerfectComponent = c, _ => {}); _modelMatrixComponent = AddComponent <IModelMatrixComponent>(); Bind <IModelMatrixComponent>(c => _modelMatrixComponent = c, _ => {}); _boundingBoxComponent = AddComponent <IBoundingBoxComponent>(); Bind <IBoundingBoxComponent>(c => _boundingBoxComponent = c, _ => {}); _inventoryWindowComponent = AddComponent <IInventoryWindowComponent>(); Bind <IInventoryWindowComponent>(c => _inventoryWindowComponent = c, _ => {}); beforeInitComponents(resolver, image); InitComponents(); afterInitComponents(resolver, image); }
public void SetScale(IScaleComponent scale) { _scale = scale; SetVisible(_isVisible); }
public override void AfterInit() { Entity.Bind <IDrawableInfoComponent>( c => { _drawable = c; c.PropertyChanged += _onDrawbaleChangedCallback; onSomethingChanged(); }, c => { c.PropertyChanged -= _onDrawbaleChangedCallback; _drawable = null; onSomethingChanged(); }); Entity.Bind <IHasRoomComponent>( c => { _room = c; refreshAreaScaling(); subscribeRoom(); onSomethingChanged(); }, c => { unsubscribeRoom(c); _room = null; refreshAreaScaling(); onSomethingChanged(); }); Entity.Bind <IScaleComponent>( c => { _scale = c; c.PropertyChanged += _onScaleChangedCallback; onSomethingChanged(); }, c => { c.PropertyChanged -= _onScaleChangedCallback; _scale = null; onSomethingChanged(); }); Entity.Bind <ITranslateComponent>( c => { _translate = c; c.PropertyChanged += _onTranslateChangedCallback; onSomethingChanged(); }, c => { c.PropertyChanged -= _onTranslateChangedCallback; _translate = null; onSomethingChanged(); } ); Entity.Bind <IWorldPositionComponent>( c => { _worldPosition = c; c.PropertyChanged += _onWorldPositionChangedCallback; onSomethingChanged(); }, c => { c.PropertyChanged -= _onWorldPositionChangedCallback; _translate = null; onSomethingChanged(); } ); Entity.Bind <IJumpOffsetComponent>( c => { _jump = c; c.PropertyChanged += _onJumpOffsetChangedCallback; onSomethingChanged(); }, c => { c.PropertyChanged -= _onJumpOffsetChangedCallback; _jump = null; onSomethingChanged(); } ); Entity.Bind <IRotateComponent>( c => { _rotate = c; c.PropertyChanged += _onRotateChangedCallback; onSomethingChanged(); }, c => { c.PropertyChanged -= _onRotateChangedCallback; _rotate = null; onSomethingChanged(); } ); Entity.Bind <IImageComponent>( c => { _image = c; c.PropertyChanged += _onImageChangedCallback; onSomethingChanged(); }, c => { c.PropertyChanged -= _onImageChangedCallback; _image = null; onSomethingChanged(); } ); Entity.Bind <ITextComponent>( c => { _text = c; subscribeTextComponent(); }, _ => { unsubscribeTextComponent(); _text = null; } ); Entity.Bind <IInObjectTreeComponent>( c => { _tree = c; _parent = _tree.TreeNode.Parent; _tree.TreeNode.OnParentChanged.Subscribe(_onParentChangedCallback); _parent?.OnMatrixChanged.Subscribe(_onSomethingChangedCallback); onSomethingChanged(); }, c => { c.TreeNode.OnParentChanged.Unsubscribe(_onParentChangedCallback); c.TreeNode.Parent?.OnMatrixChanged.Unsubscribe(_onSomethingChangedCallback); _tree = null; _parent = null; onSomethingChanged(); }); }
public override void Init(IEntity entity) { base.Init(entity); _animationContainer = entity.GetComponent <IAnimationContainer>(); _scale = entity.GetComponent <IScaleComponent>(); }
public override void Init(IEntity entity) { base.Init(entity); _animationContainer = entity.GetComponent<IAnimationContainer>(); _scale = entity.GetComponent<IScaleComponent>(); }