private void SwingRatingCounter_didFinishEvent(ISaberSwingRatingCounter SaberSwingRatingCounter) { ScoreModel.RawScoreWithoutMultiplier(noteCutInfo, out int beforeCutRawScore, out int afterCutRawScore, out int cutDistanceRawScore); int blockScoreWithoutModifier = beforeCutRawScore + afterCutRawScore + cutDistanceRawScore; LiveData.BlockHitScores.Add(blockScoreWithoutModifier); //LiveData.Send(); }
public void HandleSaberSwingRatingCounterDidFinish(ISaberSwingRatingCounter swingRatingCounter) { GameNoteController gameNote = _notesBeingCut[swingRatingCounter]; OnNoteCutFinished(gameNote.noteData, swingRatingCounter); _notesBeingCut.Remove(swingRatingCounter); swingRatingCounter.UnregisterDidFinishReceiver(this); }
public void HandleSaberSwingRatingCounterDidFinish(ISaberSwingRatingCounter s) { ScoreModel.RawScoreWithoutMultiplier(s, n.info.cutDistanceToCenter, out int before, out int after, out int accuracy); SwingHolder sh = SwingTranspilerHandler.GetSwing(s as SaberSwingRatingCounter); if (sh != null) { n.preswing = sh.preswing; n.postswing = sh.postswing; } n.score = new int[] { before, accuracy, after }; n.timeDeviation = n.info.timeDeviation; n.speed = n.info.saberSpeed; n.cutPoint = Utils.FloatArrayFromVector(n.info.cutPoint); n.saberDir = Utils.FloatArrayFromVector(n.info.saberDir); n.info.swingRatingCounter.UnregisterDidFinishReceiver(this); }
public void HandleSaberSwingRatingCounterDidFinish(ISaberSwingRatingCounter v) { ScoreModel.RawScoreWithoutMultiplier(v, noteCutInfos[v].cutDistanceToCenter, out int beforeCut, out int afterCut, out int cutDistance); if (noteCutInfos[v].saberType == SaberType.SaberA) { totalScoresLeft[0] += beforeCut; totalScoresLeft[1] += afterCut; totalScoresLeft[2] += cutDistance; ++totalCutCountLeft; } else { totalScoresRight[0] += beforeCut; totalScoresRight[1] += afterCut; totalScoresRight[2] += cutDistance; ++totalCutCountRight; } UpdateLabels(); noteCutInfos.Remove(v); }
private void OnSwingRatingCounterFinished(ISaberSwingRatingCounter afterCutRating) { afterCutRating.didFinishEvent -= OnSwingRatingCounterFinished; StartCoroutine(CalculateAccuracyAndFireEvents()); }
private void OnSwingRatingCounterFinished(ISaberSwingRatingCounter afterCutRating) { afterCutRating.didFinishEvent -= OnSwingRatingCounterFinished; FireAccuracyEvents(); }
public void HandleSaberSwingRatingCounterDidFinish(ISaberSwingRatingCounter saberSwingRatingCounter) { ScoreModel.RawScoreWithoutMultiplier(saberSwingRatingCounter, noteCutInfo.cutDistanceToCenter, out int beforeCutRawScore, out int afterCutRawScore, out int cutDistanceRawScore); LiveData.BlockHitScore = new int[] { beforeCutRawScore, afterCutRawScore, cutDistanceRawScore }; noteCutInfo.swingRatingCounter.UnregisterDidFinishReceiver(this); }
public void OnNoteCut(NoteData noteData, ISaberSwingRatingCounter cutRating) { ColorType noteColor = noteData.colorType; NoteCutDirection cutDirection = noteData.cutDirection; bool cutDirectionIsUp = ( cutDirection == NoteCutDirection.UpLeft || cutDirection == NoteCutDirection.Up || cutDirection == NoteCutDirection.UpRight); bool cutDirectionIsDown = ( cutDirection == NoteCutDirection.DownLeft || cutDirection == NoteCutDirection.Down || cutDirection == NoteCutDirection.DownRight); if (noteColor == ColorType.ColorA) // Left { if (cutDirectionIsUp) { if (ShowPreSwing) { _leftBottom.SetScore(cutRating.beforeCutRating); } if (ShowPostSwing) { _leftTop.SetScore(cutRating.afterCutRating); } } else if (cutDirectionIsDown) { if (ShowPreSwing) { _leftTop.SetScore(cutRating.beforeCutRating); } if (ShowPostSwing) { _leftBottom.SetScore(cutRating.afterCutRating); } } } else if (noteColor == ColorType.ColorB) // Right { if (cutDirectionIsUp) { if (ShowPreSwing) { _rightBottom.SetScore(cutRating.beforeCutRating); } if (ShowPostSwing) { _rightTop.SetScore(cutRating.afterCutRating); } } else if (cutDirectionIsDown) { if (ShowPreSwing) { _rightTop.SetScore(cutRating.beforeCutRating); } if (ShowPostSwing) { _rightBottom.SetScore(cutRating.afterCutRating); } } } }
internal void g__HandleSaberSwingRatingCounterDidFinish(ISaberSwingRatingCounter afterCutRating) { this.g__UpdateScore(); afterCutRating.didChangeEvent -= this.g__HandleSaberSwingRatingCounterDidChange; afterCutRating.didFinishEvent -= this.g__HandleSaberSwingRatingCounterDidFinish; }
internal void g__HandleSaberSwingRatingCounterDidChange(ISaberSwingRatingCounter afterCutRating, float rating) { this.g__UpdateScore(); }