// public static bool CreatePrimitive (ISSCBGrid grid, ModuleType moduleType, ISSCBlockVector origin, float radius, float height,Vector3 direction) // { // if (moduleType != ModuleType.Cone) // return false; // if (!grid.IsBlockAvailable (origin)) // return false; // if (radius <= 0 || height <= 0) // return false; // return true; // // // } public static void CreateCylinder (ISSCBGrid grid, int fillWith, ISSCBlockVector origin, float radius, float height) { if (!grid.IsBlockAvailable (origin)) return; if (radius <= 0 || height <= 0) return; ISSCBlockVector[] bvs = grid.BlocksOverlapCylinder(origin,radius,height); foreach(ISSCBlockVector bv in bvs){ grid.SetBlock(bv,fillWith); } return; }
// public static bool CreatePrimitive (ISSCBGrid grid, ModuleType moduleType, ISSCBlockVector origin, float radius, float height,Vector3 direction) // { // if (moduleType != ModuleType.Cone) // return false; // if (!grid.IsBlockAvailable (origin)) // return false; // if (radius <= 0 || height <= 0) // return false; // return true; // // // } public static void CreateCylinder(ISSCBGrid grid, int fillWith, ISSCBlockVector origin, float radius, float height) { if (!grid.IsBlockAvailable(origin)) { return; } if (radius <= 0 || height <= 0) { return; } ISSCBlockVector[] bvs = grid.BlocksOverlapCylinder(origin, radius, height); foreach (ISSCBlockVector bv in bvs) { grid.SetBlock(bv, fillWith); } return; }