private void onAuthenticateLocalPlayer(string array) { string[] data = array.Split(IOSNative.DATA_SPLITTER); _player = new GK_Player(data[0], data [1], data [2]); ISN_CacheManager.SendAchievementCachedRequest(); ISN_Result result = new ISN_Result(IsPlayerAuthenticated); OnAuthFinished(result); }
private void onAuthenticateLocalPlayer(string array) { string[] data; data = array.Split("," [0]); _player = new GK_Player(data[0], data [1], data [2]); ISN_CacheManager.SendAchievementCachedRequest(); _IsPlayerAuthenticated = true; ISN_Result result = new ISN_Result(_IsPlayerAuthenticated); OnAuthFinished(result); }
private void onAuthenticateLocalPlayer(string array) { string[] data; data = array.Split("," [0]); _player = new GameCenterPlayerTemplate(data[0], data [1], data [2]); ISN_CacheManager.SendAchievementCachedRequest(); _IsPlayerAuthenticated = true; ISN_Result result = new ISN_Result(_IsPlayerAuthenticated); OnAuthFinished(result); Dispatcher.dispatch(GAME_CENTER_PLAYER_AUTHENTICATED, result); }
private void onAuthenticateLocalPlayer(string array) { string[] data = array.Split(SA.Common.Data.Converter.DATA_SPLITTER); _player = new GK_Player(data[0], data [1], data [2]); ISN_CacheManager.SendAchievementCachedRequest(); SA.Common.Models.Result result; if (IsPlayerAuthenticated) { result = new SA.Common.Models.Result(); } else { result = new SA.Common.Models.Result(new SA.Common.Models.Error()); } OnAuthFinished(result); }