public void LateUpdate(float time) { cameraFollow.FollowObject(time); if (objectRotator.CanRotate) { objectRotator.RotateObject(this.pivotTransform); } }
public void Update(float time) { fSMmovement.UpdateMachine(time); if (control.InputInfo.Targeter.HasTarget) { orcRotator.RotateObject(control.InputInfo.Targeter.Target); fSMmeleeCombat.UpdateMachine(time); } }