public async Task <ActionResult> AddPlayerToRoom(int roomId, string playerId, string playerName) { var result = await roomService.AddPlayerToRoom(roomId, playerId, playerName); var message = result ? $"Add to room: {roomId}" : $"Can not add to room: {roomId}"; return(Ok(message)); }
public async Task AddPlayerToRoom_ShouldNotAddAsync() { int notExistId = 100; _roomService.AddPlayerToRoom(notExistId, Arg.Any <string>(), Arg.Any <string>()).Returns(false); _controller = CreateController(); ActionResult <List <Room> > actionResult = await _controller.AddPlayerToRoom(notExistId, "player1", "Palyer1Name"); Assert.IsInstanceOf <OkObjectResult>(actionResult.Result); OkObjectResult okObjectResult = actionResult.Result as OkObjectResult; Assert.IsInstanceOf <string>(okObjectResult.Value); string model = okObjectResult.Value as string; Assert.IsNotNull(model); Assert.AreEqual($"Can not add to room: {notExistId}", model); }
public async Task AddToGameGroup(string gameId, string playerId, string playerName) { try { await _roomService.AddPlayerToRoom(Convert.ToInt32(gameId), playerId, playerName); await Groups.AddToGroupAsync(Context.ConnectionId, gameId); await SendToGameGroup(gameId, "Send", $"{playerName} has joined the game."); } catch (Exception) { } }
public async Task Connect(string roomId, string player) { PlayerInfo playerInfo = _playerService.GetPlayerByName(player); // If we don't have a player create one if (playerInfo == null) { playerInfo = new PlayerInfo { Name = player, Address = Context.Request.HttpContext.Connection.RemoteIpAddress.ToString(), ConnectionId = Context.ConnectionId }; _playerService.AddPlayer(playerInfo); } await _roomService.AddPlayerToRoom(playerInfo, roomId); }
public async Task AddToGameGroup(string gameId, string playerId, string playerName) { try { var result = await _roomService.AddPlayerToRoom(Convert.ToInt32(gameId), playerId, playerName); if (result) { await Groups.AddToGroupAsync(Context.ConnectionId, gameId); await SendToGameGroup(gameId, "Send", $"{playerName} has joined the game."); } else { await Clients.Client(Context.ConnectionId).SendAsync("Error", "Couldn't join to game."); } } catch (Exception) { } }