public override void Init() { rmgr = GameMain.GetInstance().GetModule <RoleModule>(); resLoader = GameMain.GetInstance().GetModule <ResLoader>(); pSkillMgr = GameMain.GetInstance().GetModule <SkillTreeMgr>(); //model.Choosavles = rmgr.getAllScheduleChoises(); model.MaxSchedule = rmgr.ScheduleMax; model.OverdueSchedule = rmgr.OverDueSchedule; model.Chooseds = rmgr.getScheduled(); model.nowTab = -1; }