示例#1
0
        void Awake()
        {
            StartLocalPosition = transform.localPosition;

            Animation = new AnimationConcurrent(
                new AnimationSequence(
                    Animator.Transform(
                        Easing.OutBack,
                        new TimePercentageGetter(.7f),
                        new TransformPartPositionGetter(
                            transform,
                            new NullableVector3(x: transform.localPosition.x - .2f),
                            true)
                        ),
                    new Wait(.3f)
                    ),
                Animator.Transform(
                    Easing.Linear,
                    new TimePercentageGetter(1f),
                    new TransformPartPositionGetter(
                        transform,
                        new NullableVector3(z: transform.localPosition.z + 1.7f),
                        true)
                    )
                );
        }
示例#2
0
        void Awake()
        {
            var maxAngle =
                DoorSide == Side.Left ? MaxAngle
                : DoorSide == Side.Right ? -MaxAngle
                : throw new ArgumentException(nameof(DoorSide) + " is invalid", nameof(DoorSide));

            Animation = new TransformAnimation <Quaternion>(
                Easing.OutCubic,
                new TimePercentageGetter(1f),
                new TransformRotationGetter(transform, Quaternion.Euler(0, maxAngle, 0), true));
        }
示例#3
0
文件: EasingTest.cs 项目: i3ym/DeloG
        void Awake()
        {
            Sequence =
                new AnimationSequence(
                    new TransformAnimation <Vector3>(
                        Easing.Linear,
                        new TimePercentageGetter(1f),
                        new TransformPositionGetter(transform, Vector2.one, false)),

                    new TransformAnimation <Vector3>(
                        Easing.Linear,
                        new TimePercentageGetter(1f),
                        new TransformScaleGetter(transform, Vector3.one))
                    );
        }