public TerrainChunkCache(TerrainChunkFactory terrainChunkFactory, IResourceAllocator resourceAllocator) { _resourceAllocator = resourceAllocator; _terrainChunkFactory = terrainChunkFactory; _jobs = new HashSet <Bounds2D>(); }
public TerrainChunkCache(TerrainChunkFactory terrainChunkFactory, IResourceAllocator resourceAllocator) { _resourceAllocator = resourceAllocator; _terrainChunkFactory = terrainChunkFactory; _jobs = new HashSet<Box3D>(); }