public TurnResolutionState(IStateController controller, ICommandProcessor playerProcessor, ICommandProcessor enemyProcessor, IResetActions playerReset, IResetActions enemyReset) : base(controller) { this.playerProcessor = playerProcessor; this.enemyProcessor = enemyProcessor; this.playerReset = playerReset; this.enemyReset = enemyReset; }
public EndResolveTurnState( IStateController controller, IResetActions playerActionsReset, IResetActions enemyActionsReset, IHealth enemyHealth ) : base(controller) { this.playerActionsReset = playerActionsReset; this.enemyActionsReset = enemyActionsReset; this.enemyHealth = enemyHealth; }