void RenderPlay(Project project, Play play, MediaFile file) { PlayList playlist; EncodingSettings settings; EditionJob job; string outputDir, outputFile; if (Config.AutoRenderDir == null || !Directory.Exists(Config.AutoRenderDir)) { outputDir = Config.VideosDir; } else { outputDir = Config.AutoRenderDir; } outputFile = String.Format("{0}-{0}.mp4", play.Category.Name, play.Name); outputFile = Path.Combine(outputDir, project.Description.Title, outputFile); try { Directory.CreateDirectory(Path.GetDirectoryName(outputFile)); settings = EncodingSettings.DefaultRenderingSettings(outputFile); playlist = new PlayList(); playlist.Add(new PlayListPlay(play, file, true)); job = new EditionJob(playlist, settings); renderer.AddJob(job); } catch (Exception ex) { Log.Exception(ex); } }
void HandleRenderPlaylist(Playlist playlist) { List <EditionJob> jobs = guiToolkit.ConfigureRenderingJob(playlist); if (jobs == null) { return; } foreach (Job job in jobs) { videoRenderer.AddJob(job); } }
protected virtual void OnRenderPlaylistEvent(IPlayList playlist) { List <EditionJob> jobs = guiToolkit.ConfigureRenderingJob(playlist); if (jobs == null) { return; } foreach (Job job in jobs) { videoRenderer.AddJob(job); } }
void RenderPlay(Project project, TimelineEvent play) { Playlist playlist; EncodingSettings settings; EditionJob job; string outputDir, outputProjectDir, outputFile; if (Config.AutoRenderDir == null || !Directory.Exists(Config.AutoRenderDir)) { outputDir = Config.VideosDir; } else { outputDir = Config.AutoRenderDir; } outputProjectDir = Path.Combine(outputDir, Utils.SanitizePath(project.Description.DateTitle)); outputFile = String.Format("{0}-{1}.mp4", play.EventType.Name, play.Name); outputFile = Utils.SanitizePath(outputFile, ' '); outputFile = Path.Combine(outputProjectDir, outputFile); try { PlaylistPlayElement element; Directory.CreateDirectory(outputProjectDir); settings = EncodingSettings.DefaultRenderingSettings(outputFile); playlist = new Playlist(); element = new PlaylistPlayElement(play, project.Description.FileSet); playlist.Elements.Add(element); job = new EditionJob(playlist, settings); renderer.AddJob(job); } catch (Exception ex) { Log.Exception(ex); } }