public void  換できる()
        {
            const bool expected = true;
            var        entity   = entityFactory.Create(expected);
            var        actual   = translator.Translate(entity).IsVisible;

            Assert.That(actual, Is.EqualTo(expected));
        }
示例#2
0
        public void Render(IRenderPickUpEntity entity)
        {
            var structure = translator.Translate(entity);

            presenter.Render(structure);
        }