void Update() { if (reloadStatus.Reloading()) { Relax(); } }
void UpdateData() { weaponData.ammoString = reloadStatus.AmmoString(); weaponData.outOfAmmo = reloadStatus.OutOfAmmo(); weaponData.reloading = reloadStatus.Reloading(); weaponData.scoping = scopeStatus.Scoped(); weaponData.noCrossshair = scopeStatus.NoCrosshair(); }