示例#1
0
        private List <ProtoCrewMember> GetNearbyKerbals()
        {
            var activeVessel = FlightGlobals.ActiveVessel;

            if (activeVessel == null)
            {
                return(null);
            }
            // Make sure we have an eligible terminal nearby
            var landedSituations = Vessel.Situations.LANDED |
                                   Vessel.Situations.PRELAUNCH |
                                   Vessel.Situations.SPLASHED;
            var landedOnly = (activeVessel.situation & landedSituations) == landedSituations;
            var terminals  = LogisticsTools.GetNearbyPartModules <WOLF_TerminalModule>(
                TERMINAL_RANGE,
                activeVessel,
                true,
                landedOnly);

            if (terminals == null || terminals.Count < 1)
            {
                return(null);
            }
            var terminalIds = terminals
                              .Where(t => !string.IsNullOrEmpty(t.TerminalId))
                              .Select(t => t.TerminalId);
            var wolfTerminals = _wolf.GetTerminals()
                                .Where(t => terminalIds.Contains(t.Id) &&
                                       t.Body == _selectedFlight.OriginBody &&
                                       t.Biome == _selectedFlight.OriginBiome);

            if (wolfTerminals == null || wolfTerminals.Count() < 1)
            {
                return(null);
            }
            // Get all nearby vessels
            var vessels = LogisticsTools
                          .GetNearbyVessels(TERMINAL_RANGE, true, activeVessel, landedOnly);
            var kerbals = new List <ProtoCrewMember>();

            foreach (var vessel in vessels)
            {
                var crew = vessel
                           .GetVesselCrew()
                           .Where(c => c.type == ProtoCrewMember.KerbalType.Crew ||
                                  c.type == ProtoCrewMember.KerbalType.Tourist);
                kerbals.AddRange(crew);
            }
            return(kerbals);
        }