/// <summary> /// Adds the given element to the collection /// </summary> /// <param name="item">The item to add</param> public override void Add(IModelElement item) { IRegisteredGenerator generatingUnitCasted = item.As <IRegisteredGenerator>(); if ((generatingUnitCasted != null)) { this._parent.GeneratingUnit.Add(generatingUnitCasted); } }
/// <summary> /// Removes the given item from the collection /// </summary> /// <returns>True, if the item was removed, otherwise False</returns> /// <param name="item">The item that should be removed</param> public override bool Remove(IModelElement item) { IRegisteredGenerator registeredGeneratorItem = item.As <IRegisteredGenerator>(); if (((registeredGeneratorItem != null) && this._parent.GeneratingUnit.Remove(registeredGeneratorItem))) { return(true); } return(false); }
/// <summary> /// Adds the given element to the collection /// </summary> /// <param name="item">The item to add</param> public override void Add(IModelElement item) { IGeneratingBid generatingBidsCasted = item.As <IGeneratingBid>(); if ((generatingBidsCasted != null)) { this._parent.GeneratingBids.Add(generatingBidsCasted); } IRegisteredGenerator registeredGeneratorsCasted = item.As <IRegisteredGenerator>(); if ((registeredGeneratorsCasted != null)) { this._parent.RegisteredGenerators.Add(registeredGeneratorsCasted); } }