示例#1
0
            public void Return(IReference reference)
            {
                reference.OnDestroy();
                lock (m_References)
                {
                    if (EnableStrictCheck && m_References.Contains(reference))
                    {
                        throw new GameException("The reference has been released.");
                    }

                    m_References.Enqueue(reference);
                }

                ReleaseReferenceCount++;
                UsingReferenceCount--;
            }