public void StartRecordClicked(object sender, EventArgs e) { string errMsg = null; string filename = null; if (rec.StartRecord(ref errMsg, ref filename)) { // label updates, labelRecStatus.Text = "Recording.."; currentRecordedFile = filename; currentRecordSeconds = 0; isTimerOn = true; Xamarin.Forms.Device.StartTimer(new TimeSpan(0, 0, 1), UpdateRecordStatus); buttonRec.BackgroundColor = Color.Red; } else { // update status label labelRecStatus.Text = errMsg; } }
// Start capture audio session public bool StartCapture() { // Check if we can start capture session if (status != CaptureStatus.READY) { OnCaptureError(new CaptureErrorEventArgs(CaptureErrorCode.CAPTURE_ALREADY_IN_PROGRESS)); return(false); } saveFolderFullPath = Utils.CreateFolder(saveFolder); // Init audio recorder if (captureMicrophone) { if (MicrophoneRecorder.singleton == null) { gameObject.AddComponent <MicrophoneRecorder>(); } MicrophoneRecorder.singleton.saveFolderFullPath = saveFolderFullPath; MicrophoneRecorder.singleton.captureType = CaptureType.VOD; audioRecorder = MicrophoneRecorder.singleton; } else { if (AudioRecorder.singleton == null) { if (GetComponent <DontDestroy>() != null) { // Reset AudioListener AudioListener listener = FindObjectOfType <AudioListener>(); if (listener) { Destroy(listener); Debug.LogFormat(LOG_FORMAT, "AudioListener found, reset in game scene."); } gameObject.AddComponent <AudioListener>(); gameObject.AddComponent <AudioRecorder>(); } else { // Keep AudioListener AudioListener listener = FindObjectOfType <AudioListener>(); if (!listener) { listener = gameObject.AddComponent <AudioListener>(); Debug.LogFormat(LOG_FORMAT, "AudioListener not found, add a new AudioListener."); } listener.gameObject.AddComponent <AudioRecorder>(); } } AudioRecorder.singleton.saveFolderFullPath = saveFolderFullPath; AudioRecorder.singleton.captureType = CaptureType.VOD; audioRecorder = AudioRecorder.singleton; } if (audioRecorder == null) { OnCaptureError(new CaptureErrorEventArgs(CaptureErrorCode.AUDIO_CAPTURE_START_FAILED)); return(false); } audioRecorder.StartRecord(); Debug.LogFormat(LOG_FORMAT, "Audio capture session started."); return(true); }