示例#1
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 public GameHub()
 {
     ObjectPersistence = new DefaultObjectStoreProvider();
     SharedCache = new DefaultSharedCacheProvider();
     RealTimeMessaging = new RealTimeMessagingProvider<GameHub>();
     Synchronizer = new SynchController(SharedCache, ObjectPersistence, new DefaultRelationalStoreProvider());
 }
示例#2
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 public MemoryLibraryRepository(IRealTimeMessaging messaging)
 {
     _messaging = messaging;
 }
示例#3
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 public MemoryLibraryRepository(IRealTimeMessaging messaging)
 {
     _messaging = messaging;
 }
示例#4
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 public MongoLibraryRepository(IRealTimeMessaging messaging)
 {
     Messaging = messaging;
 }
 public void AssignMessaging( IRealTimeMessaging messaging)
 {
     _messaging = messaging;
 }
示例#6
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 public MongoLibraryRepository(IRealTimeMessaging messaging)
 {
     Messaging = messaging;
 }
示例#7
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 public void AssignMessaging(IRealTimeMessaging messaging)
 {
     _messaging = messaging;
 }