protected override void Context() { _interactionTaskContext = A.Fake <IInteractionTaskContext>(); _editTasksForBuildingBlock = A.Fake <IEditTasksForBuildingBlock <IMoBiReactionBuildingBlock> >(); _interactionTasksForBuilder = A.Fake <IInteractionTasksForBuilder <IReactionBuilder> >(); _reactionBuildingBlockMergeManager = A.Fake <IReactionBuildingBlockMergeManager>(); _diagramTask = A.Fake <IDiagramTask>(); _reactionBuildingBlockFactory = A.Fake <IReactionBuildingBlockFactory>(); sut = new InteractionTasksForReactionBuildingBlock(_interactionTaskContext, _editTasksForBuildingBlock, _interactionTasksForBuilder, _reactionBuildingBlockMergeManager, _diagramTask, _reactionBuildingBlockFactory); }
public InteractionTasksForReactionBuildingBlock( IInteractionTaskContext interactionTaskContext, IEditTasksForBuildingBlock <IMoBiReactionBuildingBlock> editTask, IInteractionTasksForBuilder <IReactionBuilder> builderTask, IReactionBuildingBlockMergeManager reactionBuildingBlockMergeManager, IDiagramTask diagramTask, IReactionBuildingBlockFactory reactionBuildingBlockFactory) : base(interactionTaskContext, editTask, builderTask, reactionBuildingBlockMergeManager) { _reactionBuildingBlockMergeManager = reactionBuildingBlockMergeManager; _diagramTask = diagramTask; _reactionBuildingBlockFactory = reactionBuildingBlockFactory; }
public ProjectTask(IMoBiContext context, ISerializationTask serializationTask, IDialogCreator dialogCreator, IMRUProvider mruProvider, IMoBiSpatialStructureFactory spatialStructureFactory, IHeavyWorkManager heavyWorkManager, ISimulationSettingsFactory simulationSettingsFactory, ISimulationLoader simulationLoader, ISbmlTask sbmlTask, IReactionBuildingBlockFactory reactionBuildingBlockFactory) { _context = context; _simulationSettingsFactory = simulationSettingsFactory; _simulationLoader = simulationLoader; _sbmlTask = sbmlTask; _reactionBuildingBlockFactory = reactionBuildingBlockFactory; _heavyWorkManager = heavyWorkManager; _spatialStructureFactory = spatialStructureFactory; _mruProvider = mruProvider; _serializationTask = serializationTask; _dialogCreator = dialogCreator; }
protected override void Context() { _eventPublisher = A.Fake <IEventPublisher>(); _serializationTask = A.Fake <ISerializationTask>(); _context = A.Fake <IMoBiContext>(); _dialogCreator = A.Fake <IDialogCreator>(); _heavyWorkManager = new HeavyWorkManagerForSpecs(); _nameCorrector = A.Fake <INameCorrector>(); _cloneManager = A.Fake <ICloneManagerForSimulation>(); _mruProvider = A.Fake <IMRUProvider>(); _spatialStructureFactory = A.Fake <IMoBiSpatialStructureFactory>(); _simulationSettingsFactory = A.Fake <ISimulationSettingsFactory>(); _sbmlTask = A.Fake <ISbmlTask>(); _reactionBuildingBlockFactory = A.Fake <IReactionBuildingBlockFactory>(); sut = new ProjectTask(_context, _serializationTask, _dialogCreator, _mruProvider, _spatialStructureFactory, _heavyWorkManager, _simulationSettingsFactory, new SimulationLoader(_cloneManager, _nameCorrector, _context), _sbmlTask, _reactionBuildingBlockFactory); }
protected override void Context() { _context = A.Fake <IMoBiContext>(); _serializationTask = A.Fake <ISerializationTask>(); _dialogCreator = A.Fake <IDialogCreator>(); _buildConfigurationMapper = A.Fake <IBuildConfigurationToMoBiBuildconfigurationMapper>(); _nameCorrector = A.Fake <INameCorrector>(); _mruProvider = A.Fake <IMRUProvider>(); _spatialStructureFactory = A.Fake <IMoBiSpatialStructureFactory>(); _simFactory = A.Fake <ISimulationFactory>(); _cloneManager = A.Fake <ICloneManagerForSimulation>(); _simSettingsFactory = A.Fake <ISimulationSettingsFactory>(); _appController = A.Fake <IMoBiApplicationController>(); _sbmlTask = A.Fake <ISbmlTask>(); _reactionBuildingBlockFactory = A.Fake <IReactionBuildingBlockFactory>(); sut = new ProjectTask(_context, _serializationTask, _dialogCreator, _mruProvider, _spatialStructureFactory, new HeavyWorkManagerForSpecs(), _simSettingsFactory, new SimulationLoader(_cloneManager, _nameCorrector, _context), _sbmlTask, _reactionBuildingBlockFactory); }
public ReactionImporter(IObjectPathFactory objectPathFactory, IObjectBaseFactory objectBaseFactory, IMoBiDimensionFactory moBiDimensionFactory, ASTHandler astHandler, IMoBiContext context, IReactionBuildingBlockFactory reactionBuildingBlockFactory) : base(objectPathFactory, objectBaseFactory, astHandler, context) { _dimensionFactory = moBiDimensionFactory; ReactionBuilderList = new List <IReactionBuilder>(); _passiveTransportList = new List <ITransportBuilder>(); _reactionBuildingBlock = reactionBuildingBlockFactory.Create().WithName(SBMLConstants.SBML_REACTION_BB); _passiveTransportBuildingBlock = ObjectBaseFactory.Create <IPassiveTransportBuildingBlock>() .WithName(SBMLConstants.SBML_PASSIVETRANSPORTS_BB); }
public RuleImporter(IObjectPathFactory objectPathFactory, IObjectBaseFactory objectBaseFactory, ASTHandler astHandler, IMoBiContext context, IReactionBuildingBlockFactory reactionBuildingBlockFactory) : base(objectPathFactory, objectBaseFactory, astHandler, context) { _reactionBuildingBlockFactory = reactionBuildingBlockFactory; }