public Puzzle GetOneRandomly(List <int> excludedIds, string variant, int?userId, double nearRating) { Dictionary <string, object> filterDict = new Dictionary <string, object>() { ["approved"] = true, ["inReview"] = false, ["_id"] = new Dictionary <string, object>() { ["$nin"] = excludedIds } }; if (variant != "Mixed") { filterDict.Add("variant", new Dictionary <string, object>() { ["$eq"] = variant }); } if (userId.HasValue) { filterDict.Add("author", new Dictionary <string, object>() { ["$ne"] = userId.Value }); filterDict.Add("reviewers", new Dictionary <string, object>() { ["$nin"] = new int[] { userId.Value } }); } bool shouldGive1500ProvisionalPuzzle = randomProvider.RandomPositiveInt(6) == 5; if (shouldGive1500ProvisionalPuzzle) { filterDict.Add("rating.value", 1500d); Puzzle sel = puzzleCollection.Find(new BsonDocument(filterDict)).FirstOrDefault(); if (sel != null) { return(sel); } filterDict.Remove("rating.value"); } BsonDocument matchDoc = new BsonDocument(new Dictionary <string, object>() { ["$match"] = filterDict }); BsonDocument sampleDoc = new BsonDocument(new Dictionary <string, object>() { ["$sample"] = new Dictionary <string, object>() { ["size"] = 30 } }); List <Puzzle> selected = puzzleCollection.Aggregate( PipelineDefinition <Puzzle, Puzzle> .Create( matchDoc, sampleDoc ) ).ToList(); if (!selected.Any()) { return(null); } return(selected.Aggregate((x, y) => Math.Abs(x.Rating.Value - nearRating) < Math.Abs(y.Rating.Value - nearRating) ? x : y)); }
async Task HandleReceived(string text) { SocketMessage message = new SocketMessage(text); if (!message.Okay) { await Send("{\"t\":\"error\",\"d\":\"invalid message\"}"); return; } switch (message.Type) { case "create": LobbySeek seek; bool isValid = LobbySeek.TryParse(message.Data, client, out seek); if (!isValid) { await Send("{\"t\":\"error\",\"d\":\"invalid seek\"}"); return; } string seekId = await seekRepository.Add(seek); await Send("{\"t\":\"ack\",\"d\":\"" + seekId + "\"}"); break; case "remove": await seekRepository.Remove(message.Data, client); break; case "bump": seekRepository.Bump(message.Data, client); break; case "join": LobbySeek joined = seekRepository.Get(message.Data); if (joined == null) { await Send("{\"t\":\"error\",\"d\":\"seek does not exist\"}"); return; } await seekRepository.Remove(joined.ID, joined.Owner); bool hostIsWhite = randomProvider.RandomBool(); int nWhite; int nBlack; int max = joined.Variant != "RacingKings" ? 960 : 1440; nWhite = randomProvider.RandomPositiveInt(max); if (joined.Symmetrical) { nBlack = nWhite; } else { nBlack = randomProvider.RandomPositiveInt(max); } Game game = new Game(gameRepository.GenerateId(), hostIsWhite ? joined.Owner : client, hostIsWhite ? client : joined.Owner, joined.Variant, joined.FullVariantName, nWhite, nBlack, joined.Symmetrical, joined.TimeControl, DateTime.UtcNow, 0); gameRepository.Add(game); string redirectJson = "{\"t\":\"redirect\",\"d\":\"" + game.ID + "\"}"; await Send(redirectJson); await handlerRepository.SendTo(joined.Owner, redirectJson); break; case "init": List <LobbySeek> seeks = seekRepository.GetShallowCopy(); foreach (LobbySeek s in seeks) { Dictionary <string, object> msg = new Dictionary <string, object>(); msg.Add("t", "add"); msg.Add("d", s.SeekJson(userRepository)); await Send(JsonConvert.SerializeObject(msg)); } break; case "keepAlive": await Send("{\"t\":\"keepAlive\"}"); break; default: await Send("{\"t\":\"error\",\"d\":\"invalid message\"}"); break; } }
async Task HandleReceived(string text) { GameSocketMessage preprocessed = new GameSocketMessage(text); if (!preprocessed.Okay) { await Send("{\"t\":\"error\",\"d\":\"invalid message\"}"); return; } switch (preprocessed.Type) { case "move": case "premove": if (Subject.Result != Game.Results.ONGOING) { await Send("{\"t\":\"error\",\"d\":\"The game is not ongoing.\"}"); return; } MoveSocketMessage moveMessage = new MoveSocketMessage(preprocessed); if (!moveMessage.Okay) { await Send("{\"t\":\"error\",\"d\":\"invalid message\"}"); return; } if ((Subject.ChessGame.WhoseTurn == Player.White && !Subject.White.Equals(client)) || (Subject.ChessGame.WhoseTurn == Player.Black && !Subject.Black.Equals(client))) { await Send("{\"t\":\"error\",\"d\":\"no permission\"}"); return; } bool flagged = await HandlePotentialFlag(Subject.ChessGame.WhoseTurn.ToString().ToLowerInvariant()); if (flagged) { return; } if (!Regex.IsMatch(moveMessage.Move, "([a-h][1-8]-[a-h][1-8](-[qrnbk])?|[PNBRQ]@[a-h][1-8])")) { await Send("{\"t\":\"error\",\"d\":\"invalid message format\"}"); return; } string[] moveParts; MoveType mt = MoveType.Move; if (!moveMessage.Move.Contains("@")) { moveParts = moveMessage.Move.Split('-'); Move move; if (moveParts.Length == 2) { move = new Move(moveParts[0], moveParts[1], Subject.ChessGame.WhoseTurn); } else { move = new Move(moveParts[0], moveParts[1], Subject.ChessGame.WhoseTurn, moveParts[2][0]); } if (Subject.ChessGame.IsValidMove(move)) { mt = await gameRepository.RegisterMoveAsync(Subject, move); } else if (moveMessage.Type == "move") { await Send("{\"t\":\"error\",\"d\":\"invalid move\"}"); return; } else { return; // for premoves, invalid moves can be silently ignored as mostly the problem is just a situation change on the board } } else { CrazyhouseChessGame zhGame = Subject.ChessGame as CrazyhouseChessGame; if (zhGame == null) { await Send("{\"t\":\"error\",\"d\":\"invalid move\"}"); return; } string[] typeAndPos = moveMessage.Move.Split('@'); Position pos = new Position(typeAndPos[1]); Piece piece = Subject.ChessGame.MapPgnCharToPiece(typeAndPos[0][0], Subject.ChessGame.WhoseTurn); Drop drop = new Drop(piece, pos, piece.Owner); if (zhGame.IsValidDrop(drop)) { await gameRepository.RegisterDropAsync(Subject, drop); } else { await Send("{\"t\":\"invalidDrop\",\"pos\":\"" + pos + "\"}"); } moveParts = new string[] { pos.ToString().ToLowerInvariant(), pos.ToString().ToLowerInvariant() }; } string check = null; if (Subject.ChessGame.IsInCheck(Subject.ChessGame.WhoseTurn)) { check = Subject.ChessGame.WhoseTurn.ToString().ToLowerInvariant(); } string outcome = null; if (Subject.ChessGame.IsWinner(Player.White)) { outcome = "1-0, white wins"; await gameRepository.RegisterGameResultAsync(Subject, Game.Results.WHITE_WINS, Game.Terminations.NORMAL); } else if (Subject.ChessGame.IsWinner(Player.Black)) { outcome = "0-1, black wins"; await gameRepository.RegisterGameResultAsync(Subject, Game.Results.BLACK_WINS, Game.Terminations.NORMAL); } else if (Subject.ChessGame.IsDraw() || Subject.ChessGame.DrawCanBeClaimed) { outcome = "½-½, draw"; await gameRepository.RegisterGameResultAsync(Subject, Game.Results.DRAW, Game.Terminations.NORMAL); } Dictionary <string, object> messageForPlayerWhoseTurnItIs = new Dictionary <string, object>(); Dictionary <string, object> messageForOthers = new Dictionary <string, object>(); messageForPlayerWhoseTurnItIs["t"] = messageForOthers["t"] = "moved"; messageForPlayerWhoseTurnItIs["fen"] = messageForOthers["fen"] = Subject.ChessGame.GetFen(); messageForPlayerWhoseTurnItIs["dests"] = moveCollectionTransformer.GetChessgroundDestsForMoveCollection(Subject.ChessGame.GetValidMoves(Subject.ChessGame.WhoseTurn)); messageForPlayerWhoseTurnItIs["lastMove"] = messageForOthers["lastMove"] = new string[] { moveParts[0], moveParts[1] }; messageForPlayerWhoseTurnItIs["turnColor"] = messageForOthers["turnColor"] = Subject.ChessGame.WhoseTurn.ToString().ToLowerInvariant(); messageForPlayerWhoseTurnItIs["plies"] = messageForOthers["plies"] = Subject.ChessGame.Moves.Count; Dictionary <string, double> clockDictionary = new Dictionary <string, double> { ["white"] = Subject.ClockWhite.GetSecondsLeft(), ["black"] = Subject.ClockBlack.GetSecondsLeft() }; messageForPlayerWhoseTurnItIs["clock"] = messageForOthers["clock"] = clockDictionary; messageForPlayerWhoseTurnItIs["check"] = messageForOthers["check"] = check; messageForPlayerWhoseTurnItIs["isCapture"] = messageForOthers["isCapture"] = mt.HasFlag(MoveType.Capture); if (outcome != null) { messageForPlayerWhoseTurnItIs["outcome"] = messageForOthers["outcome"] = outcome; messageForPlayerWhoseTurnItIs["termination"] = messageForOthers["termination"] = Game.Terminations.NORMAL; } if (Subject.ChessGame is ThreeCheckChessGame) { ThreeCheckChessGame tccg = Subject.ChessGame as ThreeCheckChessGame; messageForPlayerWhoseTurnItIs["additional"] = messageForOthers["additional"] = string.Format("White delivered {0} check(s), black delivered {1}.", tccg.ChecksByWhite, tccg.ChecksByBlack); } messageForPlayerWhoseTurnItIs["pocket"] = messageForOthers["pocket"] = Subject.ChessGame.GenerateJsonPocket(); messageForOthers["dests"] = new Dictionary <object, object>(); string jsonPlayersMove = JsonConvert.SerializeObject(messageForPlayerWhoseTurnItIs); string jsonSpectatorsMove = JsonConvert.SerializeObject(messageForOthers); await handlerRepository.SendAll(gameId, jsonPlayersMove, jsonSpectatorsMove, p => (Subject.White.Equals(p) && Subject.ChessGame.WhoseTurn == Player.White) || (Subject.Black.Equals(p) && Subject.ChessGame.WhoseTurn == Player.Black)); break; case "chat": ChatSocketMessage chatSocketMessage = new ChatSocketMessage(preprocessed); if (!chatSocketMessage.Okay) { await Send("{\"t\":\"error\",\"d\":\"invalid message\"}"); return; } int? senderUserId = null; string displayName = null; if (client is RegisteredPlayer) { senderUserId = (client as RegisteredPlayer).UserId; displayName = (await userRepository.FindByIdAsync(senderUserId.Value)).Username; } else { if (client.Equals(Subject.White)) { displayName = "[white]"; } else if (client.Equals(Subject.Black)) { displayName = "[black]"; } } if (displayName == null) { await Send("{\"t\":\"error\",\"d\":\"Anonymous users cannot use the Spectators' chat.\"}"); return; } ChatMessage chatMessage = new ChatMessage(senderUserId, displayName, chatSocketMessage.Content); Dictionary <string, string> forPlayers = null; Dictionary <string, string> forSpectators = null; string jsonPlayersChat = null; string jsonSpectatorsChat = null; if (chatSocketMessage.Channel == "player") { await gameRepository.RegisterPlayerChatMessageAsync(Subject, chatMessage); forPlayers = new Dictionary <string, string>() { { "t", "chat" }, { "channel", "player" }, { "msg", chatMessage.GetHtml() } }; jsonPlayersChat = JsonConvert.SerializeObject(forPlayers); } else if (chatSocketMessage.Channel == "spectator") { if (!(client is RegisteredPlayer)) { await Send("{\"t\":\"error\",\"d\":\"Anonymous users cannot use the Spectators' chat.\"}"); return; } await gameRepository.RegisterSpectatorChatMessageAsync(Subject, chatMessage); forSpectators = new Dictionary <string, string>() { { "t", "chat" }, { "channel", "spectator" }, { "msg", chatMessage.GetHtml() } }; jsonSpectatorsChat = JsonConvert.SerializeObject(forSpectators); if (Subject.Result != Game.Results.ONGOING) { jsonPlayersChat = jsonSpectatorsChat; } } await handlerRepository.SendAll(gameId, jsonPlayersChat, jsonSpectatorsChat, p => Subject.White.Equals(p) || Subject.Black.Equals(p)); break; case "syncClock": Dictionary <string, object> syncedClockDict = new Dictionary <string, object>() { { "t", "clock" }, { "white", Subject.ClockWhite.GetSecondsLeft() }, { "black", Subject.ClockBlack.GetSecondsLeft() }, { "run", Subject.ChessGame.Moves.Count > 1 && Subject.Result == Game.Results.ONGOING }, { "whoseTurn", Subject.ChessGame.WhoseTurn.ToString().ToLowerInvariant() } }; await Send(JsonConvert.SerializeObject(syncedClockDict)); break; case "flag": FlagSocketMessage flagMessage = new FlagSocketMessage(preprocessed); if (!flagMessage.Okay) { await Send("{\"t\":\"error\",\"d\":\"invalid message\"}"); return; } await HandlePotentialFlag(flagMessage.Player); break; case "syncChat": Dictionary <string, object> syncedChat = new Dictionary <string, object> { ["t"] = "chatSync" }; if (Subject.White.Equals(client) || Subject.Black.Equals(client)) { syncedChat["player"] = Subject.PlayerChats.Select(x => x.GetHtml()); } if (Subject.Result != Game.Results.ONGOING || !(Subject.White.Equals(client) || Subject.Black.Equals(client))) { syncedChat["spectator"] = Subject.SpectatorChats.Select(x => x.GetHtml()); } await Send(JsonConvert.SerializeObject(syncedChat)); break; case "rematch-offer": case "rematch-yes": if (Subject.Result == Game.Results.ONGOING) { await Send("{\"t\":\"error\",\"d\":\"The game is still ongoing.\"}"); return; } bool isWhite = false; bool isBlack = false; if (!(isWhite = Subject.White.Equals(client)) && !(isBlack = Subject.Black.Equals(client))) { await Send("{\"t\":\"error\",\"d\":\"no permission\"}"); return; } bool createRematch = false; if (isWhite) { await gameRepository.RegisterWhiteRematchOfferAsync(Subject); if (Subject.BlackWantsRematch) { createRematch = true; } } else { await gameRepository.RegisterBlackRematchOfferAsync(Subject); if (Subject.WhiteWantsRematch) { createRematch = true; } } if (createRematch) { int posWhite; int posBlack; if (Subject.RematchLevel % 2 == 0) { posWhite = Subject.PositionWhite; posBlack = Subject.PositionBlack; } else { posWhite = randomProvider.RandomPositiveInt(Subject.ShortVariantName != "RacingKings" ? 960 : 1440); if (Subject.IsSymmetrical) { posBlack = posWhite; } else { posBlack = randomProvider.RandomPositiveInt(Subject.ShortVariantName != "RacingKings" ? 960 : 1440); } } Game newGame = new Game(await gameRepository.GenerateIdAsync(), Subject.Black, Subject.White, Subject.ShortVariantName, Subject.FullVariantName, posWhite, posBlack, Subject.IsSymmetrical, Subject.TimeControl, DateTime.UtcNow, Subject.RematchLevel + 1, gameConstructor); await gameRepository.AddAsync(newGame); await gameRepository.SetRematchIDAsync(Subject, newGame.ID); string rematchJson = "{\"t\":\"rematch\",\"d\":\"" + newGame.ID + "\"}"; await Send(rematchJson); await handlerRepository.SendAll(gameId, rematchJson, null, x => true); } else { string rematchOfferJson = "{\"t\":\"rematch-offer\"}"; await handlerRepository.SendAll(gameId, rematchOfferJson, null, x => x.Equals(isWhite ? Subject.Black : Subject.White)); } break; case "rematch-no": if (Subject.Result == Game.Results.ONGOING) { await Send("{\"t\":\"error\",\"d\":\"The game is still ongoing.\"}"); return; } bool isWhite_ = false; bool isBlack_ = false; if (!(isWhite_ = Subject.White.Equals(client)) && !(isBlack_ = Subject.Black.Equals(client))) { await Send("{\"t\":\"error\",\"d\":\"no permission\"}"); return; } await gameRepository.ClearRematchOffersAsync(Subject); await handlerRepository.SendAll(gameId, "{\"t\":\"rematch-decline\"}", null, x => x.Equals(isWhite_ ? Subject.Black : Subject.White)); break; case "resign": if (Subject.Result != Game.Results.ONGOING) { await Send("{\"t\":\"error\",\"d\":\"The game is not ongoing.\"}"); return; } bool whiteResigns; if (!(whiteResigns = Subject.White.Equals(client)) && !Subject.Black.Equals(client)) { await Send("{\"t\":\"error\",\"d\":\"no permission\"}"); return; } if (Subject.Result != Game.Results.ONGOING) { await Send("{\"t\":\"error\",\"d\":\"Game is not ongoing.\"}"); return; } string outcomeAfterResign; if (!whiteResigns) { outcomeAfterResign = "1-0, white wins"; await gameRepository.RegisterGameResultAsync(Subject, Game.Results.WHITE_WINS, Game.Terminations.RESIGNATION); } else { outcomeAfterResign = "0-1, black wins"; await gameRepository.RegisterGameResultAsync(Subject, Game.Results.BLACK_WINS, Game.Terminations.RESIGNATION); } Dictionary <string, string> outcomeResponseDict = new Dictionary <string, string>() { { "t", "outcome" }, { "outcome", outcomeAfterResign }, { "termination", Game.Terminations.RESIGNATION } }; await handlerRepository.SendAll(gameId, JsonConvert.SerializeObject(outcomeResponseDict), null, x => true); break; case "abort": if (Subject.Result != Game.Results.ONGOING) { await Send("{\"t\":\"error\",\"d\":\"The game is not ongoing.\"}"); return; } if (!Subject.White.Equals(client) && !Subject.Black.Equals(client)) { await Send("{\"t\":\"error\",\"d\":\"no permission\"}"); return; } if (Subject.UciMoves.Count > 1) { await Send("{\"t\":\"error\",\"d\":\"It's too late to abort.\"}"); return; } await gameRepository.RegisterGameResultAsync(Subject, Game.Results.ABORTED, Game.Terminations.ABORTED); Dictionary <string, string> abortResultDict = new Dictionary <string, string>() { { "t", "outcome" }, { "outcome", Game.Results.ABORTED }, { "termination", Game.Terminations.ABORTED } }; await handlerRepository.SendAll(gameId, JsonConvert.SerializeObject(abortResultDict), null, x => true); break; case "draw-offer": case "draw-yes": if (Subject.Result != Game.Results.ONGOING) { await Send("{\"t\":\"error\",\"d\":\"The game is not ongoing.\"}"); return; } bool whiteOfferingDraw = false; bool blackOfferingDraw = false; if (!(whiteOfferingDraw = Subject.White.Equals(client)) && !(blackOfferingDraw = Subject.Black.Equals(client))) { await Send("{\"t\":\"error\",\"d\":\"no permission\"}"); return; } if (whiteOfferingDraw) { await gameRepository.RegisterWhiteDrawOfferAsync(Subject); } else { await gameRepository.RegisterBlackDrawOfferAsync(Subject); } if (Subject.WhiteWantsDraw && Subject.BlackWantsDraw) { await gameRepository.RegisterGameResultAsync(Subject, Game.Results.DRAW, Game.Terminations.NORMAL); Dictionary <string, string> drawResultDict = new Dictionary <string, string>() { { "t", "outcome" }, { "outcome", Game.Results.DRAW }, { "termination", Game.Terminations.NORMAL } }; await handlerRepository.SendAll(SubjectID, JsonConvert.SerializeObject(drawResultDict), null, x => true); } else { string rematchOfferJson = "{\"t\":\"draw-offer\"}"; await handlerRepository.SendAll(gameId, rematchOfferJson, null, x => x.Equals(whiteOfferingDraw ? Subject.Black : Subject.White)); } break; case "draw-no": if (Subject.Result != Game.Results.ONGOING) { await Send("{\"t\":\"error\",\"d\":\"The game is not ongoing.\"}"); return; } bool whiteDecliningDraw = false; bool blackDecliningDraw = false; if (!(whiteDecliningDraw = Subject.White.Equals(client)) && !(blackDecliningDraw = Subject.Black.Equals(client))) { await Send("{\"t\":\"error\",\"d\":\"no permission\"}"); return; } if (whiteDecliningDraw && !Subject.BlackWantsDraw) { await Send("{\"t\":\"error\",\"d\":\"You have no open draw offers.\"}"); return; } if (blackDecliningDraw && !Subject.WhiteWantsDraw) { await Send("{\"t\":\"error\",\"d\":\"You have no open draw offers.\"}"); return; } await gameRepository.ClearDrawOffersAsync(Subject); await handlerRepository.SendAll(gameId, "{\"t\":\"draw-decline\"}", null, x => x.Equals(whiteDecliningDraw ? Subject.Black : Subject.White)); break; case "keepAlive": await Send("{\"t\":\"keepAlive\"}"); break; } }