//alpha is ignored and put in another tween public LTDescr TweenFillColor(Color c, Color c2, float t) { if (spline.GetFill() == RageSpline.Fill.Solid) { return (LeanTween.value( this.gameObject, _tweenFillColor, new Vector3(c.r, c.g, c.b), new Vector3(c2.r, c2.g, c2.b), t)); } else { Debug.Log(this.name + " : Only Solid fill can be tweened"); return(null); } }