示例#1
0
 void Start()
 {
     manager = soundTarget.GetComponent<SoundManager>() as SoundManager;
     originalScale = transform.localScale;
     originalLocalPosition = transform.localPosition;
     ragePixel = GetComponent<RagePixelSprite>();
 }
示例#2
0
    void Start()
    {
        //Load GFX
        ragePixel = GetComponent<RagePixelSprite>();

        transform.Rotate(Vector3.up,rotation);
    }
示例#3
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 void Start()
 {
     ragePixel        = GetComponent <RagePixelSprite>();
     player           = GetComponent <PlayerScript>();
     controllerNumber = player.getControllerNumber();
     health           = maxHealth;
 }
示例#4
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 void Start()
 {
     Physics.gravity = new Vector3 (0f, -980f, 0f);
     initialPosition = transform.position;
     rage = GetComponent<RagePixelSprite> ();
     controller = GetComponent<CharacterController>();
 }
示例#5
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    void Start()
    {
        //Load GFX
        ragePixel = GetComponent <RagePixelSprite>();


        transform.Rotate(Vector3.up, rotation);
    }
示例#6
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 public Animation(IRagePixel rage, string name, int[] frameArray, float framerate, bool loop = true)
 {
     ragePixel = rage;
     spriteName = name;
     frames = frameArray;
     frameTime = 1/framerate;
     loops = loop;
 }
示例#7
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 public void Restart()
 {
     rage = GetComponent<RagePixelSprite> ();
     rage.PlayNamedAnimation ("idle");
     hair = transform.GetChild (0).gameObject;
     hairRage = hair.GetComponent<RagePixelSprite> ();
     hair.active = false;
 }
示例#8
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    void Start()
    {
        player = GameObject.FindGameObjectWithTag ("Player");
        direction = (player.transform.position - transform.position);
        direction.Normalize ();
        direction.y = 0.0f;

        rage = GetComponent<RagePixelSprite> ();
        rage.SetTintColor (ColorUtils.RandomColor ());
        rage.PlayNamedAnimation ("idle");

        seekTime = Time.time + Random.Range (0f, 5.0f);
    }
示例#9
0
    // Use this for initialization
    void Start()
    {
        currentSpeed = swimSpeed;
        rotator = Vector2.zero;
        ragePixel = GetComponent<RagePixelSprite> ();
        ragePixel.PlayNamedAnimation ("Idle", false);
        goingLeft = true;
        mouthLeft = GameObject.Find ("Mouth Left");
        mouthRight = GameObject.Find ("Mouth Right");
        body = GameObject.FindGameObjectWithTag ("Body");
        if (!body || !mouthLeft || !mouthRight)
            Debug.LogError ("MISSING MOUTH OR BODY");

        mouthLeft.SetActive (true);
        mouthRight.SetActive (false);
    }
示例#10
0
 void Start()
 {
     ragePixel = GetComponent<RagePixelSprite>();
 }
示例#11
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 void Start()
 {
     ragePixel = GetComponent<RagePixelSprite>();
     player = GetComponent<PlayerScript>();
     controllerNumber = player.getControllerNumber();
     health=maxHealth;
 }
 void Start()
 {
     ragePixel = GetComponent <RagePixelSprite>();
     ragePixel.SetHorizontalFlip(false);
     ragePixel.PlayNamedAnimation("StayToward", false);
 }
示例#13
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 // Use this for initialization
 void Start()
 {
     blinking = false;
     isColored = false;
     rps = GetComponent<RagePixelSprite> ();
 }
示例#14
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 void Start()
 {
     ragePixel = GetComponent <RagePixelSprite>();
     ragePixel.PlayNamedAnimation("WALK", false);
 }
示例#15
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 void Start()
 {
     ragePixel = GetComponent <RagePixelSprite>();
 }
示例#16
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 // Use this for initialization
 void Start()
 {
     ragePixel = GetComponent<RagePixelSprite> ();
     ragePixel.PlayNamedAnimation("Swim", false);
 }
示例#17
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 // Use this for initialization
 void Start()
 {
     _ragePixel = GetComponent<RagePixelSprite>();
     _ragePixel.PlayNamedAnimation("sleep");
 }
示例#18
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文件: Walker.cs 项目: somelun/ld27
 void Start()
 {
     ragePixel = GetComponent <RagePixelSprite>();
     audio.PlayOneShot(arr);
 }
示例#19
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 public void AddAnimation(string name, int[] frames, float framerate, bool loop = true)
 {
     ragePixel = GetComponent<RagePixelSprite>();
      animations.Add(name, new Animation(ragePixel, spriteName, frames, framerate, loop));
 }
示例#20
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文件: Dinamite.cs 项目: derosa/ld24
 void Start()
 {
     rage = GetComponent<RagePixelSprite> ();
     rage.PlayNamedAnimation("idle");
 }