void Start() { manager = soundTarget.GetComponent<SoundManager>() as SoundManager; originalScale = transform.localScale; originalLocalPosition = transform.localPosition; ragePixel = GetComponent<RagePixelSprite>(); }
void Start() { //Load GFX ragePixel = GetComponent<RagePixelSprite>(); transform.Rotate(Vector3.up,rotation); }
void Start() { ragePixel = GetComponent <RagePixelSprite>(); player = GetComponent <PlayerScript>(); controllerNumber = player.getControllerNumber(); health = maxHealth; }
void Start() { Physics.gravity = new Vector3 (0f, -980f, 0f); initialPosition = transform.position; rage = GetComponent<RagePixelSprite> (); controller = GetComponent<CharacterController>(); }
void Start() { //Load GFX ragePixel = GetComponent <RagePixelSprite>(); transform.Rotate(Vector3.up, rotation); }
public Animation(IRagePixel rage, string name, int[] frameArray, float framerate, bool loop = true) { ragePixel = rage; spriteName = name; frames = frameArray; frameTime = 1/framerate; loops = loop; }
public void Restart() { rage = GetComponent<RagePixelSprite> (); rage.PlayNamedAnimation ("idle"); hair = transform.GetChild (0).gameObject; hairRage = hair.GetComponent<RagePixelSprite> (); hair.active = false; }
void Start() { player = GameObject.FindGameObjectWithTag ("Player"); direction = (player.transform.position - transform.position); direction.Normalize (); direction.y = 0.0f; rage = GetComponent<RagePixelSprite> (); rage.SetTintColor (ColorUtils.RandomColor ()); rage.PlayNamedAnimation ("idle"); seekTime = Time.time + Random.Range (0f, 5.0f); }
// Use this for initialization void Start() { currentSpeed = swimSpeed; rotator = Vector2.zero; ragePixel = GetComponent<RagePixelSprite> (); ragePixel.PlayNamedAnimation ("Idle", false); goingLeft = true; mouthLeft = GameObject.Find ("Mouth Left"); mouthRight = GameObject.Find ("Mouth Right"); body = GameObject.FindGameObjectWithTag ("Body"); if (!body || !mouthLeft || !mouthRight) Debug.LogError ("MISSING MOUTH OR BODY"); mouthLeft.SetActive (true); mouthRight.SetActive (false); }
void Start() { ragePixel = GetComponent<RagePixelSprite>(); }
void Start() { ragePixel = GetComponent<RagePixelSprite>(); player = GetComponent<PlayerScript>(); controllerNumber = player.getControllerNumber(); health=maxHealth; }
void Start() { ragePixel = GetComponent <RagePixelSprite>(); ragePixel.SetHorizontalFlip(false); ragePixel.PlayNamedAnimation("StayToward", false); }
// Use this for initialization void Start() { blinking = false; isColored = false; rps = GetComponent<RagePixelSprite> (); }
void Start() { ragePixel = GetComponent <RagePixelSprite>(); ragePixel.PlayNamedAnimation("WALK", false); }
void Start() { ragePixel = GetComponent <RagePixelSprite>(); }
// Use this for initialization void Start() { ragePixel = GetComponent<RagePixelSprite> (); ragePixel.PlayNamedAnimation("Swim", false); }
// Use this for initialization void Start() { _ragePixel = GetComponent<RagePixelSprite>(); _ragePixel.PlayNamedAnimation("sleep"); }
void Start() { ragePixel = GetComponent <RagePixelSprite>(); audio.PlayOneShot(arr); }
public void AddAnimation(string name, int[] frames, float framerate, bool loop = true) { ragePixel = GetComponent<RagePixelSprite>(); animations.Add(name, new Animation(ragePixel, spriteName, frames, framerate, loop)); }
void Start() { rage = GetComponent<RagePixelSprite> (); rage.PlayNamedAnimation("idle"); }