private void OnIRCReplyUserList(string[] tokens, string message)
    {
        m_lastStatusMessage = message;

        string[] list   = message.Split(new char[] { ' ' });
        string   target = tokens[4];
        int      i      = list.Length;

        while (--i > -1)
        {
            if (list[i] == "" || list[i] == " " || list[i] == null)
            {
                continue;
            }

            IRCJoinEvent name = new IRCJoinEvent();
            IRCUser      user = new IRCUser();

            user.Nick    = list[i];
            name.User    = user;
            name.Channel = target;
            name.OnJoin  = false;

            DispatchEvent(name);
        }

        DispatchEvent(new IRCEvent(IRCEvent.EVENT_STATUSMESSAGE));
    }
示例#2
0
    private void JoinEventHandler(IRCEvent e)
    {
        IRCJoinEvent joinEvent         = (IRCJoinEvent)e;
        string       properChannelName = "#" + m_ircChannelName;

        LogText("[" + joinEvent.User.Nick + " joined channel" + joinEvent.Channel + "]");

        // Ignore the redundant ops user join
        if (joinEvent.User.Nick[0] != '@')
        {
            if (joinEvent.User.Nick == m_ircNick)
            {
                if (m_state == eState.joining_game_channel && joinEvent.Channel == properChannelName)
                {
                    SetState(eState.in_game_channel);

                    // Notify other players with a game event to ping the server state since we joined
                    PostThisPlayerJoinedGameChannel();
                }
            }

            if (joinEvent.Channel == properChannelName)
            {
                OutputText(joinEvent.User.Nick + " joined the game");
            }
        }
    }
    private void OnIRCUserJoin(string[] tokens)
    {
        IRCJoinEvent join = new IRCJoinEvent();

        join.User    = IRCUser.GetUserFromAddress(tokens[0].Substring(1));
        join.Channel = tokens[2];

        if (join.User.Nick == m_nickName)
        {
            m_socket.SendString("MODE " + join.Channel);
        }

        DispatchEvent(join);
    }
    private void OnIRCUserJoin(string[] tokens)
    {
        IRCJoinEvent join = new IRCJoinEvent();

        join.User = IRCUser.GetUserFromAddress(tokens[0].Substring(1));
        join.Channel = tokens[2];

        if (join.User.Nick == m_nickName)
        {
            m_socket.SendString("MODE " + join.Channel);
        }

        DispatchEvent(join);
    }
    private void OnIRCReplyUserList(string[] tokens, string message)
    {
        m_lastStatusMessage = message;

        string[] list = message.Split(new char[] { ' ' });
        string target = tokens[4];
        int i = list.Length;

        while (--i > -1)
        {
            if (list[i] == "" || list[i] == " " || list[i] == null)
                continue;

            IRCJoinEvent name = new IRCJoinEvent();
            IRCUser user = new IRCUser();

            user.Nick = list[i];
            name.User = user;
            name.Channel = target;
            name.OnJoin = false;

            DispatchEvent(name);
        }

        DispatchEvent(new IRCEvent(IRCEvent.EVENT_STATUSMESSAGE));
    }