protected AbstractAction( IQuestTracker questTracker = null, IRumourMill rumourMill = null) { this.QuestTracker = questTracker ?? GlobalConstants.GameManager?.QuestTracker; this.RumourMill = rumourMill ?? GlobalConstants.GameManager?.RumourMill; }
public void SetUp() { ActionLog actionLog = new ActionLog(); GlobalConstants.ActionLog = actionLog; this.scriptingEngine = new ScriptingEngine(); this.ItemHandler = new LiveItemHandler(new RNG()); IGameManager gameManager = Mock.Of <IGameManager>( manager => manager.ItemHandler == this.ItemHandler); GlobalConstants.GameManager = gameManager; this.target = new QuestTracker(this.ItemHandler); }
public void SetUp() { ActionLog actionLog = new ActionLog(); GlobalConstants.ActionLog = actionLog; this.scriptingEngine = new ScriptingEngine(); IItemInstance item = Mock.Of <IItemInstance>(); this.overworld = Mock.Of <IWorldInstance>( w => w.Name == "overworld" && w.GetWorlds(It.IsAny <IWorldInstance>()) == new List <IWorldInstance> { Mock.Of <IWorldInstance>( instance => instance.Guid == Guid.NewGuid()) } && w.GetRandomSentientWorldWide() == Mock.Of <IEntity>( entity => entity.Guid == Guid.NewGuid() && entity.MyWorld == this.world && entity.Contents == new List <IItemInstance> { item })); this.world = Mock.Of <IWorldInstance>( w => w.GetOverworld() == this.overworld && w.Name == "TEST" && w.Guid == Guid.NewGuid()); this.left = Mock.Of <IEntity>( entity => entity.Guid == Guid.NewGuid() && entity.PlayerControlled == true && entity.MyWorld == this.world && entity.HasDataKey(It.IsAny <string>()) == false); this.right = Mock.Of <IEntity>( entity => entity.Guid == Guid.NewGuid() && entity.MyWorld == this.world && entity.Contents == new List <IItemInstance> { item }); IRelationship friendship = Mock.Of <IRelationship>( relationship => relationship.GetRelationshipValue(It.IsAny <Guid>(), It.IsAny <Guid>()) == 0); IEntityRelationshipHandler relationshipHandler = Mock.Of <IEntityRelationshipHandler>( handler => handler.Get(It.IsAny <IJoyObject[]>(), It.IsAny <string[]>(), It.IsAny <bool>()) == new[] { friendship }); ILiveItemHandler itemHandler = Mock.Of <ILiveItemHandler>( handler => handler.GetQuestRewards(It.IsAny <Guid>()) == new List <IItemInstance> { item }); IItemFactory itemFactory = Mock.Of <IItemFactory>( factory => factory.CreateRandomItemOfType( It.IsAny <string[]>(), It.IsAny <bool>()) == item && factory.CreateSpecificType( It.IsAny <string>(), It.IsAny <string[]>(), It.IsAny <bool>()) == item && factory.CreateRandomWeightedItem( It.IsAny <bool>(), It.IsAny <bool>()) == item); this.gameManager = Mock.Of <IGameManager>( manager => manager.ItemFactory == itemFactory && manager.Player == this.left && manager.ItemHandler == itemHandler && manager.GUIDManager == new GUIDManager()); GlobalConstants.GameManager = this.gameManager; this.target = new QuestProvider( relationshipHandler, itemHandler, itemFactory, new RNG()); this.questTracker = new QuestTracker(); }