示例#1
0
        public void talk(IFriendly friendly)
        {
            if (isActivated)
            {
                if (friendly is Player)
                {
                    var player = (Player)friendly;

                    if (quest != null)
                    {
                        if (quest.isCleared())
                        {
                            clearedTalk(player);
                        }
                        else
                        {
                            undertakingTalk();
                        }
                    }
                    else
                    {
                        requestTalk(player);
                    }
                }
            }
        }