public void QuantizePerformanceTest() { //using var bmpRef = new Bitmap(@"D:\Letolt\MYSTY8RQER62.jpg"); using var bmpRef = Icons.Information.ExtractBitmap(new Size(256, 256)); IQuantizer quantizer = PredefinedColorsQuantizer.SystemDefault8BppPalette(); new PerformanceTest { TestName = $"{bmpRef.Width}x{bmpRef.Height}@{bmpRef.GetColorCount()}", Iterations = 100, CpuAffinity = null } .AddCase(() => { using var result = bmpRef.CloneBitmap(); result.Quantize(quantizer); }, "BitmapExtensions.Quantize") .AddCase(() => { using var result = bmpRef.CloneBitmap(); using (IBitmapDataInternal bitmapData = BitmapDataFactory.CreateBitmapData(result, ImageLockMode.ReadWrite)) using (IQuantizingSession session = quantizer.Initialize(bitmapData)) { var row = bitmapData.DoGetRow(0); int width = bitmapData.Width; do { for (int x = 0; x < width; x++) { row.DoSetColor32(x, session.GetQuantizedColor(row.DoGetColor32(x))); } } while (row.MoveNextRow()); } }, "Sequential quantization") .DoTest() .DumpResults(Console.Out); }
internal static Color32 BlendOrMakeTransparent(this IQuantizingSession session, Color32 origColor) { // the color can be considered fully transparent if (origColor.A < session.AlphaThreshold) { // and even the quantizer returns a transparent color var c = session.GetQuantizedColor(origColor); if (c.A == 0) { return(c); } } // the color will not be transparent in the end: blending return(origColor.BlendWithBackground(session.BackColor)); }
internal void PerformCopyWithQuantizer(IQuantizingSession quantizingSession, bool skipTransparent) { // Sequential processing if (SourceRectangle.Width < parallelThreshold >> quantizingScale) { context.Progress?.New(DrawingOperation.ProcessingPixels, SourceRectangle.Height); IBitmapDataRowInternal rowSrc = Source.DoGetRow(SourceRectangle.Y); IBitmapDataRowInternal rowDst = Target.DoGetRow(TargetRectangle.Y); byte alphaThreshold = quantizingSession.AlphaThreshold; for (int y = 0; y < SourceRectangle.Height; y++) { if (context.IsCancellationRequested) { return; } for (int x = 0; x < SourceRectangle.Width; x++) { Color32 colorSrc = rowSrc.DoGetColor32(x + SourceRectangle.X); if (skipTransparent && colorSrc.A < alphaThreshold) { continue; } rowDst.DoSetColor32(x + TargetRectangle.X, quantizingSession.GetQuantizedColor(colorSrc)); } rowSrc.MoveNextRow(); rowDst.MoveNextRow(); context.Progress?.Increment(); } return; } IBitmapDataInternal source = Source; IBitmapDataInternal target = Target; Point sourceLocation = SourceRectangle.Location; Point targetLocation = TargetRectangle.Location; int sourceWidth = SourceRectangle.Width; ParallelHelper.For(context, DrawingOperation.ProcessingPixels, 0, SourceRectangle.Height, y => { IQuantizingSession session = quantizingSession; IBitmapDataRowInternal rowSrc = source.DoGetRow(sourceLocation.Y + y); IBitmapDataRowInternal rowDst = target.DoGetRow(targetLocation.Y + y); int offsetSrc = sourceLocation.X; int offsetDst = targetLocation.X; int width = sourceWidth; byte alphaThreshold = session.AlphaThreshold; bool skip = skipTransparent; for (int x = 0; x < width; x++) { Color32 colorSrc = rowSrc.DoGetColor32(x + offsetSrc); if (skip && colorSrc.A < alphaThreshold) { continue; } rowDst.DoSetColor32(x + offsetDst, session.GetQuantizedColor(colorSrc)); } }); }
private void PerformDrawWithQuantizer(IQuantizingSession quantizingSession) { IBitmapDataInternal source = Source; IBitmapDataInternal target = Target; Point sourceLocation = SourceRectangle.Location; Point targetLocation = TargetRectangle.Location; int sourceWidth = SourceRectangle.Width; // Sequential processing if (SourceRectangle.Width < parallelThreshold >> quantizingScale) { context.Progress?.New(DrawingOperation.ProcessingPixels, SourceRectangle.Height); for (int y = 0; y < SourceRectangle.Height; y++) { if (context.IsCancellationRequested) { return; } ProcessRow(y); context.Progress?.Increment(); } return; } // Parallel processing ParallelHelper.For(context, DrawingOperation.ProcessingPixels, 0, SourceRectangle.Height, ProcessRow); #region Local Methods void ProcessRow(int y) { IQuantizingSession session = quantizingSession; IBitmapDataRowInternal rowSrc = source.DoGetRow(sourceLocation.Y + y); IBitmapDataRowInternal rowDst = target.DoGetRow(targetLocation.Y + y); int offsetSrc = sourceLocation.X; int offsetDst = targetLocation.X; byte alphaThreshold = session.AlphaThreshold; int width = sourceWidth; for (int x = 0; x < width; x++) { Color32 colorSrc = rowSrc.DoGetColor32(x + offsetSrc); // fully solid source: overwrite if (colorSrc.A == Byte.MaxValue) { rowDst.DoSetColor32(x + offsetDst, session.GetQuantizedColor(colorSrc)); continue; } // fully transparent source: skip if (colorSrc.A == 0) { continue; } // source here has a partial transparency: we need to read the target color int pos = x + offsetDst; Color32 colorDst = rowDst.DoGetColor32(pos); // non-transparent target: blending if (colorDst.A != 0) { colorSrc = colorDst.A == Byte.MaxValue // target pixel is fully solid: simple blending ? colorSrc.BlendWithBackground(colorDst) // both source and target pixels are partially transparent: complex blending : colorSrc.BlendWith(colorDst); } // overwriting target color only if blended color has high enough alpha if (colorSrc.A < alphaThreshold) { continue; } rowDst.DoSetColor32(pos, session.GetQuantizedColor(colorSrc)); } } #endregion }