public void QuantizePerformanceTest()
        {
            //using var bmpRef = new Bitmap(@"D:\Letolt\MYSTY8RQER62.jpg");
            using var bmpRef = Icons.Information.ExtractBitmap(new Size(256, 256));
            IQuantizer quantizer = PredefinedColorsQuantizer.SystemDefault8BppPalette();

            new PerformanceTest {
                TestName = $"{bmpRef.Width}x{bmpRef.Height}@{bmpRef.GetColorCount()}", Iterations = 100, CpuAffinity = null
            }
            .AddCase(() =>
            {
                using var result = bmpRef.CloneBitmap();
                result.Quantize(quantizer);
            }, "BitmapExtensions.Quantize")
            .AddCase(() =>
            {
                using var result = bmpRef.CloneBitmap();
                using (IBitmapDataInternal bitmapData = BitmapDataFactory.CreateBitmapData(result, ImageLockMode.ReadWrite))
                    using (IQuantizingSession session = quantizer.Initialize(bitmapData))
                    {
                        var row   = bitmapData.DoGetRow(0);
                        int width = bitmapData.Width;
                        do
                        {
                            for (int x = 0; x < width; x++)
                            {
                                row.DoSetColor32(x, session.GetQuantizedColor(row.DoGetColor32(x)));
                            }
                        } while (row.MoveNextRow());
                    }
            }, "Sequential quantization")
            .DoTest()
            .DumpResults(Console.Out);
        }
示例#2
0
        internal static Color32 BlendOrMakeTransparent(this IQuantizingSession session, Color32 origColor)
        {
            // the color can be considered fully transparent
            if (origColor.A < session.AlphaThreshold)
            {
                // and even the quantizer returns a transparent color
                var c = session.GetQuantizedColor(origColor);
                if (c.A == 0)
                {
                    return(c);
                }
            }

            // the color will not be transparent in the end: blending
            return(origColor.BlendWithBackground(session.BackColor));
        }
示例#3
0
        internal void PerformCopyWithQuantizer(IQuantizingSession quantizingSession, bool skipTransparent)
        {
            // Sequential processing
            if (SourceRectangle.Width < parallelThreshold >> quantizingScale)
            {
                context.Progress?.New(DrawingOperation.ProcessingPixels, SourceRectangle.Height);
                IBitmapDataRowInternal rowSrc = Source.DoGetRow(SourceRectangle.Y);
                IBitmapDataRowInternal rowDst = Target.DoGetRow(TargetRectangle.Y);
                byte alphaThreshold           = quantizingSession.AlphaThreshold;
                for (int y = 0; y < SourceRectangle.Height; y++)
                {
                    if (context.IsCancellationRequested)
                    {
                        return;
                    }
                    for (int x = 0; x < SourceRectangle.Width; x++)
                    {
                        Color32 colorSrc = rowSrc.DoGetColor32(x + SourceRectangle.X);
                        if (skipTransparent && colorSrc.A < alphaThreshold)
                        {
                            continue;
                        }

                        rowDst.DoSetColor32(x + TargetRectangle.X, quantizingSession.GetQuantizedColor(colorSrc));
                    }

                    rowSrc.MoveNextRow();
                    rowDst.MoveNextRow();
                    context.Progress?.Increment();
                }

                return;
            }

            IBitmapDataInternal source = Source;
            IBitmapDataInternal target = Target;
            Point sourceLocation       = SourceRectangle.Location;
            Point targetLocation       = TargetRectangle.Location;
            int   sourceWidth          = SourceRectangle.Width;

            ParallelHelper.For(context, DrawingOperation.ProcessingPixels, 0, SourceRectangle.Height, y =>
            {
                IQuantizingSession session    = quantizingSession;
                IBitmapDataRowInternal rowSrc = source.DoGetRow(sourceLocation.Y + y);
                IBitmapDataRowInternal rowDst = target.DoGetRow(targetLocation.Y + y);
                int offsetSrc       = sourceLocation.X;
                int offsetDst       = targetLocation.X;
                int width           = sourceWidth;
                byte alphaThreshold = session.AlphaThreshold;
                bool skip           = skipTransparent;
                for (int x = 0; x < width; x++)
                {
                    Color32 colorSrc = rowSrc.DoGetColor32(x + offsetSrc);
                    if (skip && colorSrc.A < alphaThreshold)
                    {
                        continue;
                    }

                    rowDst.DoSetColor32(x + offsetDst, session.GetQuantizedColor(colorSrc));
                }
            });
        }
示例#4
0
        private void PerformDrawWithQuantizer(IQuantizingSession quantizingSession)
        {
            IBitmapDataInternal source = Source;
            IBitmapDataInternal target = Target;
            Point sourceLocation       = SourceRectangle.Location;
            Point targetLocation       = TargetRectangle.Location;
            int   sourceWidth          = SourceRectangle.Width;

            // Sequential processing
            if (SourceRectangle.Width < parallelThreshold >> quantizingScale)
            {
                context.Progress?.New(DrawingOperation.ProcessingPixels, SourceRectangle.Height);
                for (int y = 0; y < SourceRectangle.Height; y++)
                {
                    if (context.IsCancellationRequested)
                    {
                        return;
                    }
                    ProcessRow(y);
                    context.Progress?.Increment();
                }

                return;
            }

            // Parallel processing
            ParallelHelper.For(context, DrawingOperation.ProcessingPixels, 0, SourceRectangle.Height, ProcessRow);

            #region Local Methods

            void ProcessRow(int y)
            {
                IQuantizingSession     session = quantizingSession;
                IBitmapDataRowInternal rowSrc  = source.DoGetRow(sourceLocation.Y + y);
                IBitmapDataRowInternal rowDst  = target.DoGetRow(targetLocation.Y + y);
                int  offsetSrc      = sourceLocation.X;
                int  offsetDst      = targetLocation.X;
                byte alphaThreshold = session.AlphaThreshold;
                int  width          = sourceWidth;

                for (int x = 0; x < width; x++)
                {
                    Color32 colorSrc = rowSrc.DoGetColor32(x + offsetSrc);

                    // fully solid source: overwrite
                    if (colorSrc.A == Byte.MaxValue)
                    {
                        rowDst.DoSetColor32(x + offsetDst, session.GetQuantizedColor(colorSrc));
                        continue;
                    }

                    // fully transparent source: skip
                    if (colorSrc.A == 0)
                    {
                        continue;
                    }

                    // source here has a partial transparency: we need to read the target color
                    int     pos      = x + offsetDst;
                    Color32 colorDst = rowDst.DoGetColor32(pos);

                    // non-transparent target: blending
                    if (colorDst.A != 0)
                    {
                        colorSrc = colorDst.A == Byte.MaxValue
                                   // target pixel is fully solid: simple blending
                            ? colorSrc.BlendWithBackground(colorDst)
                                   // both source and target pixels are partially transparent: complex blending
                            : colorSrc.BlendWith(colorDst);
                    }

                    // overwriting target color only if blended color has high enough alpha
                    if (colorSrc.A < alphaThreshold)
                    {
                        continue;
                    }

                    rowDst.DoSetColor32(pos, session.GetQuantizedColor(colorSrc));
                }
            }

            #endregion
        }