public void HookUp(object rcwPresenter) { _pvpPresenter = (IPvpPresenter)rcwPresenter; CompositionTarget.Rendering += CompositionTarget_Rendering; _hookedUp = true; }
public void Dispose() { _pvpPresenter = null; // it's released when the renderer is finalized if (_hookedUp) { CompositionTarget.Rendering -= CompositionTarget_Rendering; } _hookedUp = false; }