public IPacket WritePacket(IProtocolStream stream) { stream.WriteString(Label); stream.WriteString(Action); stream.WriteInt(KeyCode); stream.WriteByte((byte)KeyMods); return(this); }
public IPacket WritePacket(IProtocolStream stream) { stream.WriteByte(ProtocolVersion); stream.WriteString(ServerName); stream.WriteString(ServerMOTD); stream.WriteByte((byte)UserType); return(this); }
public IPacket WritePacket(IProtocolStream stream) { stream.WriteByte(ProtocolVersion); stream.WriteString(Username); stream.WriteString(VerificationKey); stream.WriteByte(UnUsed); return(this); }
public IPacket WritePacket(IProtocolStream stream) { stream.WriteShort(NameID); stream.WriteString(PlayerName); stream.WriteString(ListName); stream.WriteString(GroupName); stream.WriteByte(GroupRank); return(this); }
public IPacket WritePacket(IProtocolStream stream) { stream.WriteByte(EntityID); stream.WriteString(InGameName); stream.WriteString(SkinName); Spawn.ToStreamShort(stream); stream.WriteByte(SpawnYaw); stream.WriteByte(SpawnPitch); return(this); }
public IPacket WritePacket(IProtocolStream stream) { stream.WriteString(ExtName); stream.WriteInt(Version); return(this); }
public IPacket WritePacket(IProtocolStream stream) { stream.WriteString(AppName); stream.WriteShort(ExtensionCount); return(this); }
public IPacket WritePacket(IProtocolStream stream) { stream.WriteByte(EntityID); stream.WriteString(ModelName); return(this); }
public IPacket WritePacket(IProtocolStream stream) { stream.WriteSByte(PlayerID); stream.WriteString(Message); return(this); }
public IPacket WritePacket(IProtocolStream stream) { stream.WriteByte(UnUsed); stream.WriteString(Message); return(this); }
public IPacket WritePacket(IProtocolStream stream) { stream.WriteString(TextureURL); stream.WriteByte(SideBlock); stream.WriteByte(EdgeBlock); stream.WriteShort(SideLevel); return(this); }
public IPacket WritePacket(IProtocolStream stream) { stream.WriteInt(EntityID); stream.WriteString(""); // Unused stream.WriteLong(Seed); stream.WriteSByte((sbyte)Dimension); return(this); }
public IPacket WritePacket(IProtocolStream stream) { stream.WriteInt(ProtocolVersion); stream.WriteString(Username); stream.WriteLong(0); // Unused stream.WriteByte(0); // Unused return(this); }
public IPacket WritePacket(IProtocolStream stream) { stream.WriteSByte(PlayerID); stream.WriteString(PlayerName); Coordinates.ToStreamShort(stream); stream.WriteByte(Yaw); stream.WriteByte(Pitch); return(this); }
public IPacket WritePacket(IProtocolStream stream) { stream.WriteByte(SelectionID); stream.WriteString(Label); StartLocation.ToStreamShort(stream); EndLocation.ToStreamShort(stream); stream.WriteShort(Red); stream.WriteShort(Green); stream.WriteShort(Blue); stream.WriteShort(Opacity); return(this); }
public IPacket WritePacket(IProtocolStream stream) { stream.WriteString(ConnectionHash); return(this); }
public IPacket WritePacket(IProtocolStream stream) { stream.WriteString(Username); return(this); }
public IPacket WritePacket(IProtocolStream stream) { stream.WriteString(Reason); return(this); }