/// <summary> /// Disposes pf <see cref="GameDataAccess"/> nad<see cref="ProtDataAccess"/> objects. /// </summary> public void Dispose() { _gameDataAccess.Dispose(); _protDataAccess.Dispose(); }
/// <summary> /// Saves changes and ends operations on prottype data. /// </summary> /// <seealso cref="ProtDataAccess.Save"/> /// <seealso cref="ProtDataAccess.Dispose"/> public void SaveAndClose() { _access.Save(); _access.Dispose(); }