public ProactiveAbilityObstacle(IProactiveCounter ability) { this.EvadableAbility = (EvadableAbility)ability; this.Caster = this.EvadableAbility.Owner; this.Blinks = ability.ProactiveBlinks.ToArray(); this.Counters = ability.ProactiveCounters.ToArray(); this.Disables = ability.ProactiveDisables.ToArray(); }
public ProactiveAreaOfEffectObstacle(IProactiveCounter ability) : base(ability) { }