public void BuyBuilding(IPriceObject buildPriceObject, BuildingSpot containingBuildingSpot) { Receive(); player.BuyBuilding(buildPriceObject, containingBuildingSpot); }
public void BuyBuilding(IPriceObject buildPriceObject, BuildingSpot containingBuildingSpot) { if (!containingBuildingSpot.IsActive) return; containingBuildingSpot.Building = (Building) buildPriceObject; PlayerBuildingSpots.Add(containingBuildingSpot); }