/// <summary> /// Initializes a new instance of the <see cref="TuxedoBerries.ScenePanel.ButtonContainer"/> class. /// </summary> /// <param name="containerName">Container name.</param> /// <param name="saveInPreferences">If set to <c>true</c> save in preferences.</param> public ButtonContainer(string containerName, bool saveInPreferences) { _containerName = containerName; _saveInPreferences = saveInPreferences; _folders = new Dictionary <string, bool> (); _channel = EditorPreferenceHandler.GetChannel(this, _containerName); }
/// <summary> /// Initializes a new instance of the <see cref="TuxedoBerries.ScenePanel.ScrollableContainer"/> class. /// </summary> /// <param name="containerName">Container name.</param> /// <param name="saveInPreferences">If set to <c>true</c> save in preferences.</param> public ScrollableContainer(string containerName, bool saveInPreferences) { _areas = new Dictionary <string, Vector2> (); _containerName = containerName; _saveInPreferences = saveInPreferences; _channel = EditorPreferenceHandler.GetChannel(this, _containerName); }
public SceneEntityDrawer(string name) : base() { _buttonContainer = new ButtonContainer(name, true); _column1 = GUILayout.Width(128); _channel = EditorPreferenceHandler.GetChannel(this, name); _enableEditing = _channel.GetBool("edit"); }
public SceneHistoryDrawer() : base() { _history = new SceneHistory(); _history.Load(); _channel = EditorPreferenceHandler.GetChannel(this, CLASS_NAME); _restoreOnStop = _channel.GetBool(RESTORE_VAR); _textCol1 = GUILayout.Width(100); }
public SceneHistoryDrawer() : base() { _history = new SceneHistory (); _history.Load (); _channel = EditorPreferenceHandler.GetChannel (this, CLASS_NAME); _restoreOnStop = _channel.GetBool (RESTORE_VAR); _textCol1 = GUILayout.Width (100); }
public BasePersistantStack() { _backHistory = new Stack <T> (); _channel = EditorPreferenceHandler.GetChannel(this); }
public SceneHistory() { _backHistory = new Stack<ISceneFileEntity> (); _forwardHistory = new Stack<ISceneFileEntity> (); _channel = EditorPreferenceHandler.GetChannel (this); }
public SceneHistory() { _backHistory = new Stack <ISceneFileEntity> (); _forwardHistory = new Stack <ISceneFileEntity> (); _channel = EditorPreferenceHandler.GetChannel(this); }