//初始化类型数据 public void Initialize(IPrefabRoot prefabRoot, IPlayerDataManager playerDataManager, IAccessoryDataManager accessoryDataManager, ILocalPetAccessoryAgent localPetAccessoryAgent, II18NConfig i18nConfig) { this.prefabRoot = prefabRoot; this.playerDataManager = playerDataManager; this.accessoryDataManager = accessoryDataManager; this.localPetAccessoryAgent = localPetAccessoryAgent; this.i18nConfig = i18nConfig; }
//初始化类型数据 public void Initialize(IPrefabRoot prefabRoot) { this.typeIcons = new Dictionary <int, string>(); this.typeIcons.Add(1, "acc"); this.typeIcons.Add(2, "suit"); this.typeIcons.Add(3, "elf"); this.prefabRoot = prefabRoot; this.LoadData(); this.ChangeButton(); }