private static void PreInit(IPreInitilizeLowLevelSystem ll) { // This is called *before* the system is initialized (see the first line of the execute method) // You can set properties on the ll parameter to configure the system // Configure a platform specific output mode if (!SupersonicSound.Wrapper.Util.IsUnix) { ll.Output = OutputMode.DirectSound; } }
private void TestInitSystem(IPreInitilizeLowLevelSystem sys) { sys.Output = OutputMode.NoSoundNotRealtime; }
private static void PreInit(IPreInitilizeLowLevelSystem ll) { // This is called *before* the system is initialized (see the first line of the execute method) // You can set properties on the ll parameter to configure the system // Configure a platform specific output mode if (!SupersonicSound.Wrapper.Util.IsUnix) ll.Output = OutputMode.DirectSound; }