// Update is called once per frame
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.E))
        {
            powerup.Activate();
            Destroy(this);
        }

        /*
         * if (Input.GetKeyDown(KeyCode.LeftControl))
         * {
         *  dropped = true;
         *  Destroy(this);
         * }
         */
    }