public void thing() { thing1.Add(new Rosemary(), new Thyme()); thing2.Add(new Basil(), new Thyme()); thing3.Add(new Chives(), new Basil()); thing4.Add(default(T), default(T1)); moreThing.Add(new Basil(), new Rosemary()); anotherThingEntirely.Method("", 1); thing3.Add(new Chives(), new Basil()); thing3.Add(new Chives(), new Basil()); anotherThingEntirely.Method("", 1); }
public void Raise(IPlayer player, ref bool raising, ref double raise, ref int call, IPot pot) { player.Raise(Convert.ToInt32(raise)); pot.Add(Convert.ToInt32(raise)); call = Convert.ToInt32(raise); raising = true; }
public void ImALittleTeapot(short stout) { _teapot.Find("Handle"); _teapot.Find("Spout"); _teapot.Add(new Tea()); }
public void Smooth(IPlayer player, int n, int r, int call, IPot pot, ref double Raise, ref bool raising) { if (call <= 0) { this.playerActions.Check(player, ref raising); } else { if (call >= RoundN(player.Chips, n)) { if (player.Chips > call) { this.playerActions.Call(player, ref raising, call, pot); } else if (player.Chips <= call) { raising = false; player.IsInTurn = false; player.Chips = 0; player.StatusLabel.Text = "Call " + player.Chips; pot.Add(player.Chips); //textboxPot.Text = (int.Parse(textboxPot.Text) + player.Chips).ToString(); } } else { if (Raise > 0) { if (player.Chips >= Raise * 2) { Raise *= 2; this.playerActions.Raise(player, ref raising, ref Raise, ref call, pot); } else { this.playerActions.Call(player, ref raising, call, pot); } } else { Raise = call * 2; this.playerActions.Raise(player, ref raising, ref Raise, ref call, pot); } } } if (player.Chips <= 0) { player.FoldedTurn = true; } }
public void Call(IPlayer player, ref bool raising, int call, IPot pot) { raising = false; player.Call(call); pot.Add(call); }